#001
Thulimbi
A gentle one. It heals itself a little every turn.
- HP
- 50
- Attack
- 50
- Defence
- 50
- Speed
- 55
How it grows
Thulimbi
ThulivaanLv 16
MarukombuLv 36
Thulimbi will walk beside you.
In development · PC

A spirit-catching RPG where every land is a feeling, and the grandmother who raised you is starting to forget.
The story
In the Five Lands, spirits are born from the memory of the land: the songs, the stories, the names people still say out loud. When people forget, the spirits fade, and the land slowly dries into desert.
You are twelve, raised by your grandmother in the jasmine village at the edge of the forest. The forest spirits have grown restless. And lately, Grandma has started to forget little things.
Your first partner
Three young spirits from the temple grove have been waiting for someone kind. One of them is yours.
#001
A gentle one. It heals itself a little every turn.
How it grows
Thulimbi
ThulivaanLv 16
MarukombuLv 36Thulimbi will walk beside you.
#004
Full of fire, just like you. It hits harder after its first fire move.
How it grows
Kanalit
KanalashLv 16
KanalarLv 36Kanalit will walk beside you.
#007
A cheeky one. Sometimes attacks just slip off its sleek fur.
How it grows
Niruli
NiralaiLv 16
AazhuraiLv 36Niruli will walk beside you.
The world
Sangam poets gave every landscape its own flower, hour and feeling. Pick a land on the map.
Mountains
Mist on the peaks, tea on the terraces and honey in the rocks. The cool, high west of the land.
Sembisai
Ponnodu
BriartuskForest and pasture
Home ground. Jasmine on the evening air, cattle coming home and spirits stirring under the old trees.
Minnalin
Thulimbi
DuskveilRiver farmland
Paddy fields, canals and loud market towns, where everyone has an opinion and nobody stays angry for long.
Niruli
Sproutbuff
CanechirpSeashore
Salt pans, pearl lagoons and fishing boats pulled up on the sand, and a sea that people watch at sunset.
Neerilai
Shyconch
FizzrayDry land
Red dunes, thorn scrub and a burning noon. The old grammar says this isn't a land of its own: it is what the others become when they dry up.
Kanalit
Thornwheel
PyrefangThe spirit book
Every spirit is an original design, and each one belongs to a land. Thulimbi, Kanalit and Niruli are the three partners Grandma can give you.
#010
Minnalin
Small navy storm bird with a yellow lightning crest
Woodland
What you'll do
Nothing is thrown. Your device casts a ring of light-blue light round a weakened spirit. It pulses until the spirit joins you, or breaks free.
186
From Kanalit the fire mongoose to Mugili the little storm dragon, across 11 types, including our own Song type.
Free healing at the Spirit Center, with its teal lotus sign, and a Supply Shop next door in every town. Grandma heals your spirits at home too.
A clock runs the world. Some spirits only come out after dark, and each land has its own special hour.
Mountains, forest, river farmland, seashore and dry land, each with its own look, music and mood.
Whistle for a helper spirit to cut, push or light the way. It never takes up one of your moves.
From the current build
Devlog

The game you knew as Ainthu Nilam, and for a few days as Tinai, is now Spiritlands Online. What changes, and what doesn't.

Why Route 2 was rebuilt, and the look rules every map follows now.

Where the game comes from, what's already in it, and what comes next.
One short email whenever something real is ready to show: a trailer, a demo, a release date. Nothing else.