Eight towns, eight Masters

The Arenas

Every big town in the Five Lands has an Arena. Beat its Arena Master and you earn an Emblem, and spirits trust a keeper who carries more of them. Each Arena is a small puzzle of its own; we won't spoil the answers here.

  1. Staff Emblem
  2. Wind Emblem
  3. Pearl Emblem
  4. Lamp Emblem
  5. Circuit Emblem
  6. Sun Emblem
  7. Puppet Emblem
  8. Wave Emblem
  1. Silambam Arena in Rivertown, seen from above. Arena 1

    Rivertown

    Silambam Arena

    A red timber training hall with a sand ring out front. Three of Muthuvel's students want a go at you first, and they fight in the ring.

    Arena Master
    Master Muthuvel An old silambam teacher with a bamboo staff and a gentle laugh.
    Spirit types
    Fighting
    Emblem
    Staff Emblem
  2. Wind Cliff Arena in Honey Hills, seen from above. Arena 2

    Honey Hills

    Wind Cliff Arena

    The Arena is the cliff itself: a stone gate at its foot, wind chimes on the towers and Sky trainers waiting on the ledges above.

    Arena Master
    Malarkodi A young hill guide who flies with a cloud-winged spirit.
    Spirit types
    Sky
    Emblem
    Wind Emblem
  3. Boathouse Arena in Pearl Shore, seen from above. Arena 3

    Pearl Shore

    Boathouse Arena

    A boathouse on stilts over the lagoon, with two racing boats in the slips. Win the race through the channels to earn your match.

    Arena Master
    Muthamma A pearl diver in her fifties who has dived since she was nine.
    Spirit types
    Water
    Emblem
    Pearl Emblem
  4. Lighthouse Arena in Harbour City, seen from above. Arena 4

    Harbour City

    Lighthouse Arena

    The old lighthouse on the point, dark when you arrive. Light-blue coils crackle on its gate, and the climb to the lamp runs over several floors of light and mirrors.

    Arena Master
    Jothi The lighthouse engineer whose family has kept the lamp for four generations.
    Spirit types
    Electric
    Emblem
    Lamp Emblem
  5. Light Circuit Arena in Mansion Town, seen from above. Arena 5

    Mansion Town

    Light Circuit Arena

    A grand old mansion hall reborn as a gallery of light, with pale-blue circuits running up its pillars. Heritage and new tech under one tiled roof.

    Arena Master
    Kamakshi An old woman who has watched over the mansions for seventy years.
    Spirit types
    Normal
    Emblem
    Circuit Emblem
  6. Sun Kiln Arena in Hot Sands, seen from above. Arena 6

    Hot Sands

    Sun Kiln Arena

    A domed clay kiln where sunlight falls through the roof in bright shafts. Come back at another hour and the room is not the same.

    Arena Master
    Chudar A potter who fires pots in the desert heat.
    Spirit types
    Fire
    Emblem
    Sun Emblem
  7. Shadow-Puppet Arena in Temple City, seen from above. Arena 7

    Temple City

    Shadow-Puppet Arena

    A tall wooden theatre with a glowing screen across its front. Battles happen behind the screen, where you see only shadows until they strike.

    Arena Master
    Paavai A puppeteer whose family has played the same epic for three hundred years.
    Spirit types
    Dark Ghost
    Emblem
    Puppet Emblem
  8. Three Seas Arena in Southcape, seen from above. Arena 8

    Southcape

    Three Seas Arena

    A sea pavilion on the rocks where three seas meet, hung with shell chimes, with three pools of three blues in front. The tide has its say here.

    Arena Master
    Kumaran An old sailor who rides a sea-dragon spirit, and the last to see the drowned land's ruins.
    Spirit types
    Song
    Emblem
    Wave Emblem

Follow the journey

One short email whenever something real is ready to show: a trailer, a demo, a release date. Nothing else.