The world of Spiritlands Online

The Five Lands

The old Tamil poets of the Sangam age gave every landscape its own flower, its own hour of the day and its own feeling. They called these landscapes tinai. The world of the game is made of all five.

The five landscapes

Mountains

Hill Country

Mist on the peaks, tea on the terraces and honey in the rocks. The cool, high west of the land.

Feeling
Union
Hour
Midnight
Flower
The kurinji flower, which blooms once in twelve years

Forest and pasture

Woodland

Home ground. Jasmine on the evening air, cattle coming home and spirits stirring under the old trees.

Feeling
Patient waiting
Hour
Evening
Flower
Jasmine

River farmland

Farmland

Paddy fields, canals and loud market towns, where everyone has an opinion and nobody stays angry for long.

Feeling
Quarrels and sulking
Hour
Dawn
Flower
The arjuna tree

Seashore

Shoreland

Salt pans, pearl lagoons and fishing boats pulled up on the sand, and a sea that people watch at sunset.

Feeling
Longing
Hour
Sunset
Flower
Water lily

Dry land

Wasteland

Red dunes, thorn scrub and a burning noon. The old grammar says this isn't a land of its own: it is what the others become when they dry up.

Feeling
Separation
Hour
Noon
Flower
The paalai tree

The region map

Mountains down the west, forest across the north, the river winding through the farmland to the sea, the coast along the east and the dry red south. Open the map to see it full size.

Painted map of the Five Lands on old parchment: grey-green mountains in the west, dark forest in the north, a green river plain in the centre, a sandy coast and teal sea in the east, and red dunes in the south.
The painted map of the Five Lands.

Towns and cities

Ten towns, and every one should feel like itself even without its name on the screen: its own ground, buildings, music and people.

  1. Jasmine Village

    where the journey starts

    Woodland · home

    Shaded verandas, a three-hundred-year-old banyan, red laterite lanes and jasmine on the evening air. Everyone here knows your name.

  2. Rivertown

    the market town

    Farmland

    A loud, cheerful market town on the river, all bargaining, gossip, bus horns and bathing ghats. Home of the Silambam Arena.

    Silambam Arena

  3. Honey Hills

    the misty hill town

    Hill Country

    A misty hill town that climbs in terraces, with tea gardens, rope bridges and honey gatherers on long ladders. Home of the Wind Cliff Arena.

    Wind Cliff Arena

  4. Pearl Shore

    the fishing village

    Shoreland

    A fishing village on a lagoon: dawn fish auctions, nets drying in the wind and catamaran boats on white sand. Home of the Boathouse Arena.

    Boathouse Arena

  5. Harbour City

    the big city by the sea

    Shoreland

    The biggest city in the land, where the river meets the sea: cranes, cinemas, kite sellers and a lighthouse on the point. Home of the Lighthouse Arena.

    Lighthouse Arena

  6. Memory Town

    the foggy cliff town

    Shoreland

    A quiet, foggy town on the southern cliffs, where clay lamps float out on the water every evening.

  7. Mansion Town

    the old merchant town

    Edge of the Wasteland

    Grand old merchant mansions with long verandas and open courtyards, standing silent in the dust. One old hall has been reborn as the Light Circuit Arena, a gallery of light.

    Light Circuit Arena

  8. Hot Sands

    the caravan stop

    Wasteland

    A caravan stop round a deep stone stepwell, ringed by palmyra palms, cloth awnings and red sand. Home of the Sun Kiln Arena.

    Sun Kiln Arena

  9. Temple City

    the meeting city

    Where all five lands meet

    The oldest city, built in rings around a great temple, with mountains of jasmine in the flower market and the roads of all five lands running in. Home of the Shadow-Puppet Arena.

    Shadow-Puppet Arena

  10. Southcape

    the cape of three seas

    Shoreland and Wasteland

    The southern tip of the land, where three seas meet and the sun both rises and sets over water. Home of the Three Seas Arena.

    Three Seas Arena

  11. Council of Five Hall

    the hall of the Council of Five

    All five lands

    A five-sided open hall on the southern peak, one side for each land. The Council of Five waits here at the end of the road.

The routes between

Twenty-five routes link the towns, each with one thing you'll remember it by. Three of them cross the sea.

  1. Route 1Jasmine Woods
  2. Route 2Paddy Ridges
  3. Route 3Riverbank
  4. Route 4Foothills
  5. Route 5Cloud Forest
  6. Route 6Cotton Fields
  7. Route 7Salt Pans
  8. Route 8Catamaran Beach
  9. Route 9Screwpine Shore
  10. Route 10Fog Cliffs
  11. Route 11Thorn Scrub
  12. Route 12Windmill Hills
  13. Route 13Red Dunes
  14. Route 14Mirage Road
  15. Route 15Palmyra Road
  16. Route 16Jasmine Gardens
  17. Route 17Chariot Road
  18. Route 18Bird Lake Road
  19. Route 19Dry Plain
  20. Route 20Cape Wind Road
  21. Route 21Pearl Sea (by sea)
  22. Route 22Three Seas (by sea)
  23. Route 23The Deep (by sea)
  24. Route 24Seven Steps
  25. Route 25Council Road

Follow the journey

One short email whenever something real is ready to show: a trailer, a demo, a release date. Nothing else.