Spiritdex

Movedex

All 395 moves in the Five Lands. Sort by power, accuracy or PP, filter by type, and open a move to see who learns it.

Effect
Abyss Surge Water Attack 110 85% 5 Summons a surge from the deep ocean. 27
Air Pocket Sky Status — 100% 15 Drops the air out from under the target. Sharply lowers its Speed. Taught
Ambush Bite Dark Attack 80 100% 15 Bites from hiding at a weak spot. Lands critical hits more often. 24
Amp Up Electric Status — 100% 20 Turns its own current up. Raises Attack and Speed. 1
Anthem Song Attack 90 95% 10 A soaring anthem that rings out over the hills. 7
Arc Flash Electric Attack 75 95% 15 Arcing current leaps to a weak spot. Lands critical hits more often. 12
Ash Cloud Fire Status — 100% 20 Smothers the target in choking ash. Sharply lowers its Attack. Taught
Ash Toss Fire Attack 40 100% 30 Tosses a handful of hot cinders. May lower the target's Speed. Taught
Backdraft Fire Attack 55 100% 15 Waits for air to rush in, then erupts; twice as strong if the target already moved this turn. Taught
Backwash Water Attack 60 95% 20 Hits with the churning backwash of a wave. May lower the target's Attack. 5
Bad Omen Dark Status — 100% 20 Crosses the target's path like a bad omen. Lowers its Defense and Speed. Taught
Ball Lightning Electric Attack 115 85% 5 A glowing ball of lightning rolls into the target. May paralyse. 6
Banyan Crush Grass Attack 100 90% 5 Brings down the weight of an ancient banyan. 23
Barkskin Grass Status — 100% 20 Hardens its hide like bark. Raises Defense. 17
Battle Ready Fighting Status — 100% 20 Ties its waistband tight and readies for a fight. Sharply raises Attack. 10
Beacon Beam Electric Attack 90 100% 10 A lighthouse beam that sweeps straight to its mark. Never misses. 5
Beak Jab Sky Attack 40 100% 30 A sharp peck with the beak. 8
Bedrock Bash Earth Attack 80 100% 15 Strikes with the weight of solid bedrock. May lower the target's Defense. 5
Bedrock Stand Earth Status — 100% 20 Plants its feet like a boundary stone. Sharply raises Defense. 18
Bell Peal Song Attack 20 100% 20 Bell-like notes that ring out two to four times. 10
Belly Flop Water Attack 85 100% 15 A huge, splashing belly flop; it stings itself for a fifth of the damage. 8
Belt It Out Song Attack 100 100% 10 Sings at the top of its lungs; a quarter of the damage strains it too. Taught
Bitter Thorn Grass Attack 70 95% 15 A thorn dipped in bitter sap. May poison. 7
Blackout Electric Status — 65% 10 Cuts every light at once. Puts the target to sleep. Nursery
Blaze Jab Fire Attack 70 100% 15 A flaming jab. May burn. 18
Blazing Staff Fighting Attack 90 90% 10 Spins a burning staff in a whirl of blows. 14
Blink Strike Normal Attack 35 100% 20 Closes the gap in a blink and strikes before the target can move. 15
Blister Fire Attack 60 95% 20 Raises angry blisters. May lower the target's Defense. Taught
Blowback Sky Status — 100% 15 A shoving gale blows the target back to its trainer and drags another spirit out. Fails in wild battles. 5
Body Check Normal Attack 55 100% 25 Shoulders into the target with its whole weight. 40
Body Drop Normal Attack 80 85% 15 Throws its body down on the target. 8
Bonfire Fire Attack 90 95% 10 Engulfs the target in a roaring bonfire. May burn. 8
Boulder Barrel Earth Attack 90 100% 15 Curls up and rolls like a boulder; the spirit takes a fifth of the damage back. 16
Bowl Over Normal Attack 85 100% 10 Knocks the target clean off its feet. May make it flinch. 3
Bramble Rake Grass Attack 60 95% 20 Drags thorny bramble across the target. May lower its Defense. —
Branch Bash Grass Attack 85 100% 10 Swings a heavy bough at the target. 3
Breaker Blow Fighting Attack 115 100% 5 An all-out blow that leaves its own guard open. Lowers its Defense. 22
Bright Trill Song Attack 40 100% 30 A bright, ringing trill. 4
Brine Sting Water Attack 65 100% 15 Stinging brine that hits twice as hard once the target is below half HP. 10
Brownout Electric Status — 100% 20 Dims the target's spark. Lowers its Defense and Speed. 2
Brushfire Fire Attack 110 90% 5 A wildfire racing through dry thorn scrub. May burn. Taught
Brute Force Normal Attack 95 95% 10 Brute strength and nothing clever about it. Taught
Bubble Barrage Water Attack 40 100% 25 Fires a burst of bubbles. 40
Bull Rush Normal Attack 90 100% 15 A full-weight charge; the spirit takes a fifth of the damage back. 6
Burr Toss Grass Attack 40 100% 25 Throws a clinging burr. May lower the target's Speed. Taught
Buzz Jolt Electric Attack 40 100% 25 A buzzing jolt that makes the target twitch. May lower its Speed. Taught
Cat and Mouse Dark Attack 40 100% 30 Toys with the target like a cat with a mouse. Always leaves it at least 1 HP. Nursery
Catnap Normal Status — 100% 10 Dozes off for a moment and wakes with half its HP back. 7
Cave In Earth Attack 70 90% 15 Brings the roof down around the target. May lower its Speed. Taught
Century Bloom Grass Attack 125 90% 10 Gathers itself for a turn, then bursts open like the hill flower that blooms once in twelve years. 11
Chain Lightning Electric Attack 20 95% 20 Sparks jump from point to point, hitting two to four times. Taught
Cheap Shot Dark Attack 35 100% 20 A sneaky jab before the target is ready. Strikes first. 23
Chill Current Water Attack 50 95% 20 An icy current that numbs the target's legs. Lowers its Speed. 12
Chirp Song Attack 35 100% 30 A bright, piercing chirp. 13
Cinder Pop Fire Attack 40 100% 25 Pops a hot coal at the target. May burn. 22
Clam Shut Water Status — 100% 20 Shuts itself tight inside its shell. Sharply raises its Defense. 8
Claw Rake Normal Attack 35 100% 30 Rakes the target with blunt claws. 4
Clay Shell Earth Status — 100% 10 Packs wet clay over its body. Restores a quarter of its HP and raises its Defense. 3
Clear Note Song Attack 70 100% 15 One clear note that can't be dodged. Never misses. Taught
Cliffbreaker Earth Attack 120 85% 5 Drops on the target like a falling cliff face. Hard to land. 26
Clod Toss Earth Attack 35 100% 30 Lobs a hard clod of dry earth. 12
Coconut Bonk Grass Attack 80 90% 10 Drops a heavy coconut on the target's head. May make it flinch. 4
Coiled Spring Normal Attack 125 95% 10 Coils up for a turn, then springs with all its weight. Nursery
Cold Grasp Ghost Attack 35 90% 15 Cold hands grip the target for four turns, hurting it each turn. Taught
Comeback Blow Fighting Attack 60 100% 15 Digs deep when beaten down; twice as strong while it is below half HP. 1
Corkscrew Dive Sky Attack 125 90% 10 Circles high for a turn, then spirals down. Lands critical hits more often. 14
Counterpunch Fighting Attack 50 100% 15 Answers a blow with a blow: twice as strong if the target already moved this turn. 2
Crackle Fire Attack 65 95% 20 A loud, spitting burst of flame. May make the target flinch. 3
Crash Landing Sky Attack 100 95% 10 Comes down hard on the target; a quarter of the damage jars it too. 3
Creeper Lash Grass Attack 65 100% 15 Whips the target with vines. 36
Crescendo Song Attack 125 100% 10 Builds its song for a turn, then lets it peak. 25
Crescent Claw Dark Attack 70 100% 15 Slashes with claws that gleam like a crescent moon. 45
Crescent Kick Fighting Attack 70 100% 15 A sweeping kick in a crescent arc. May make the target flinch. 8
Crosswind Sky Attack 80 100% 15 A hard crosswind slams into the target's side. 6
Crow Mob Sky Status — 100% 20 Dives and scolds at the target like a mob of crows. Lowers its Attack and Defense. Taught
Cutpurse Dark Attack 55 100% 20 A sly cut while the target looks away. May lower its Attack. Taught
Dart Wing Sky Attack 35 100% 20 A darting wingbeat that strikes first. 15
Dead Weight Earth Attack — 100% 15 Drops its full dead weight on the target. Deals damage equal to its own level. Nursery
Dead of Night Dark Attack 120 85% 5 Strikes in the deepest dark of the night. Hard to land. Taught
Deadfall Grass Attack 95 100% 10 Drops a dead branch from on high; the jolt takes a quarter of the damage back. —
Death Knell Ghost Attack 90 95% 10 Tolls a slow bell for the target. May make it flinch. 5
Death Rattle Ghost Attack 60 95% 15 Fights hardest at the brink: twice as strong while it is below half HP. 1
Deep Pressure Water Attack — 90% 10 The crushing weight of the deep sea. Takes away half of the target's remaining HP. Nursery
Defiant Ram Normal Attack 60 100% 20 Head down, it charges twice as hard while it suffers an ailment. 9
Depth Charge Water Attack 65 100% 15 Drops straight to the mark like a sounding weight. Never misses. Taught
Dewdrop Sip Grass Status — 100% 10 Drinks the morning dew from its leaves. Restores half its HP. 15
Dirge Song Attack 60 100% 15 A slow dirge for a fading foe: half again as strong once the target is below half HP. 4
Discord Song Status — 100% 20 A clash of sour notes. Lowers the target's Attack and Defense. Taught
Dogfight Sky Attack 60 100% 15 Harries a flagging foe in the air: twice as strong once the target is below half HP. Taught
Downdraft Sky Attack 60 95% 20 A sudden downdraft knocks the target down. May lower its Speed. 5
Drench Water Status — 100% 20 Soaks the target to the skin. Lowers its Defense and Speed. Taught
Dropkick Fighting Attack 95 95% 10 Leaps feet first into the target; the landing takes a fifth of the damage back. Taught
Drumroll Song Attack 15 100% 20 A rolling beat that strikes two to five times. 3
Dry Lightning Electric Attack 95 90% 10 Lightning from a rainless sky. It may set the target alight. Taught
Duck Out Normal Attack 55 100% 20 Lands a quick hit, then ducks out and switches to a partner. Taught
Dusk Raid Dark Attack 90 95% 10 A raid at dusk, when the light fails. Taught
Dust Bath Earth Status — 100% 10 Rolls in fine dust. Restores some HP and rubs off an ailment. Taught
Dust Devil Earth Attack 55 95% 20 Kicks up a whirl of dust. Lowers the target's Speed. 3
Dynamo Electric Status — 100% 20 Spins up like a dynamo. Raises Attack and Defense. Taught
Earthsplitter Earth Attack 115 85% 5 Splits the ground wide open, and the effort shakes it. Lowers its own Defense. Taught
Earworm Song Attack 30 95% 20 A tune the target can't shake: it is held for four turns and hurt each turn. Taught
Ebb Away Water Attack 60 100% 20 Strikes, then slips back with the ebbing tide and switches to a partner. 6
Eclipse Roar Ghost Attack 95 90% 5 A roar that swallows the light. May lower Attack. 18
Ectoplasm Ghost Attack 70 95% 15 Smothers the target in clinging spirit matter. May lower its Speed. 1
Elbow Drop Fighting Attack 100 85% 10 Drops an elbow on the target from on high. Taught
Electric Fence Electric Attack 30 95% 20 Pens the target behind a live fence for four turns, hurting it each turn. Taught
Ember Rain Fire Attack 15 95% 20 Showers the target with embers two to five times. Nursery
Erode Earth Status — 100% 20 Wears the target down like water on soft stone. Sharply lowers its Defense. 6
Even Score Dark Attack 50 100% 15 Pays back a blow; twice as strong if the target already moved this turn. 3
Evil Eye Ghost Status — 100% 20 Fixes the target with an evil eye. Lowers its Attack and Speed. 5
Fade Out Ghost Status — 100% 20 Fades half out of sight. Sharply raises its Speed. Taught
Falcon Stoop Sky Attack 95 95% 10 Folds its wings and stoops like a hawk on the target. 7
Fan the Flames Fire Attack 65 100% 15 Whips up the heat; twice as strong if the target already suffers an ailment. 5
Fang Flash Normal Status — 100% 30 Bares its teeth until the target loses its nerve. Lowers its Defense. 6
Farewell Verse Song Attack 60 100% 20 Sings a verse of parting and steps back, switching to a partner. 2
Faultline Earth Attack 100 100% 10 Splits the ground along an old crack. 23
Feint Jab Fighting Attack 40 100% 25 A feint, then a jab to the open side. May lower the target's Defense. Taught
Fever Pitch Fire Attack 80 95% 10 Burns brightest when hurt: half again as strong while it is below half HP. Nursery
Fin Slash Water Attack 75 100% 15 A slashing fin aimed at a weak spot. Lands critical hits more often. 7
Fire Pit Fire Attack 30 95% 20 Traps the target's feet in a pit of live coals for four turns, hurting it each turn. Taught
Firecracker Fire Attack 20 95% 20 A string of crackling bursts that pops two to four times. 6
Fired Up Normal Status — 100% 20 Stretches and stokes its fire. Raises Attack. 20
Firewalker Fire Status — 100% 20 Strides across hot coals unharmed. Sharply raises its Speed. 9
Flare Out Fire Attack 55 100% 20 Flares in the target's face, then slips back and switches to a partner. Taught
Flare Up Fire Attack 50 100% 25 Flares up as it strikes. May raise its Attack. Taught
Flash Flood Water Attack 95 90% 10 A sudden flood bursts down a dry channel. Taught
Flash Point Fire Attack 35 100% 20 Bursts into flame in an instant and strikes first. Taught
Fleetfoot Normal Status — 100% 30 Light footwork raises Speed. 77
Flicker Ghost Attack 35 100% 20 Flickers across the gap and strikes first. 15
Flint Edge Earth Attack 75 100% 15 A chip of flint with a cutting edge. Lands critical hits more often. Taught
Floodgate Water Attack 120 85% 5 Throws open the floodgates on the target. Hard to land. Taught
Flow State Water Status — 100% 20 Moves like running water. Raises Attack and Speed. 6
Flyby Sky Attack 60 100% 20 Strikes on the wing and flies back, switching to a partner. 9
Flying Knee Fighting Attack 120 90% 5 Leaps in knee first; a third of the damage jars it too. Taught
Focus Breath Fighting Status — 100% 20 Steadies its breathing to find openings. Lands critical hits more often while it stays in. 4
Foghorn Song Status — 100% 5 A long, low call that rolls in a sea fog for five turns: every move but Ghost and Song moves is harder to land. Taught
Forge Ahead Fire Status — 100% 20 Hardens itself like steel in a forge. Raises Attack and Defense. Taught
Forked Bolt Electric Attack 40 90% 15 A forked bolt that strikes twice. Taught
Full Chorus Song Attack 60 100% 20 Sings as if a whole choir were behind it. Taught
Furnace Blast Fire Attack 115 90% 5 Opens up like a furnace door; the blast leaves it spent. Lowers its own Attack. 6
Gale Strike Sky Attack 85 100% 10 Rides a gale straight into the target. Taught
Gentle Tide Water Attack 40 100% 15 A gentle wave that always leaves the target with at least 1 HP. Nursery
Geyser Water Attack 55 100% 25 Shoots a spout of water up from below. 5
Ghost Hand Ghost Attack 70 100% 15 An unseen hand that always finds the target. Never misses. Taught
Gloom Fang Dark Attack 75 95% 15 Fangs out of the gloom. May make the target flinch. 10
Go to Ground Earth Attack 55 100% 20 Strikes, then dives into a burrow and switches to a partner. Taught
Gong Crash Song Attack 75 90% 10 A booming gong. May make the target flinch. 10
Grace Note Song Attack 35 100% 20 A quick ornamental note that comes first. Taught
Grand Finale Song Attack 115 90% 5 Ends on the biggest note it has, and it leaves it hoarse. Lowers its own Attack. Taught
Grave Chill Ghost Attack 60 100% 20 The cold of an old grave. May lower the target's Speed. 6
Grim Claw Ghost Attack 75 100% 15 A claw of cold shadow aimed at a weak spot. Lands critical hits more often. 14
Grim Gnaw Dark Attack — 90% 10 Gnaws away half of the target's remaining HP. 9
Grind Down Earth Status — 100% 20 Grinds at the target with grit and dust. Lowers its Attack and Defense. Taught
Grit Flick Earth Attack 40 100% 30 Flicks a spray of sharp gravel. 7
Groundswell Earth Attack 125 90% 10 The ground swells for a turn, then bursts up under the target. Taught
Hand Chop Fighting Attack 50 100% 20 A short chop with the edge of the hand. 8
Hard Knocks Normal Attack — 100% 15 Teaches a lesson the hard way. Deals damage equal to its own level. Nursery
Harmonize Song Status — 100% 20 Finds the harmony in its own breath. Raises Defense and Speed. Taught
Hawkeye Dive Sky Attack 70 100% 15 Dives with eyes locked on its mark. Never misses. Taught
Haymaker Normal Attack 110 85% 5 A wound-up blow with everything behind it. Hard to land. 48
Headlock Fighting Attack 35 90% 15 Grapples the target and holds it for four turns, hurting it each turn. 16
Heat Haze Fire Status — 100% 20 Shimmering air throws off the target's aim and footing. Lowers its Attack and Speed. 8
Heavy Swell Water Attack 80 95% 15 A long, heavy swell rolls over the target. 6
High Noon Fire Status — 100% 5 Calls the noon sun overhead for five turns: Fire moves burn hotter and Water moves weaken. Taught
High Note Song Attack 70 100% 15 A piercing high note aimed at a weak spot. Lands critical hits more often. 13
High Perch Sky Status — 100% 10 Settles on a high perch to rest. Restores half its HP. Taught
Hit and Run Fighting Attack 60 100% 20 Hits, then runs back and switches to a partner. Taught
Hollow Moan Ghost Status — 100% 20 A hollow moan that drains the target's courage. Lowers its Attack and Defense. 10
Horse Stance Fighting Status — 100% 20 Sinks into a deep, rooted stance. Raises Attack and Defense. 8
Howling Wind Sky Attack 90 90% 10 A howling high wind batters the target. Taught
Hunker Down Normal Status — 100% 10 Curls up tight and shrugs off every move aimed at it this turn. Fails if used twice in a row. 32
Hushabye Song Status — 70% 15 A low, rocking tune. Puts the target to sleep. 9
Ink Bomb Water Status — 100% 20 Squirts a cloud of ink. Lowers the target's Attack and Speed. 6
Inner Blaze Fire Status — 100% 20 Stokes its inner fire. Raises Attack and Speed. 4
Iron Palm Fighting Attack 75 95% 15 A precise strike from the old Tamil fighting art. 28
Jab Flurry Fighting Attack 15 95% 20 A blur of jabs that lands two to five times. 3
Jarring Note Song Status — 100% 20 A note so jarring the target drops its guard. Sharply lowers its Defense. Taught
Jasmine Dream Grass Status — 70% 15 The heavy scent of night-blooming jasmine. Puts the target to sleep. 13
Jeer Dark Status — 100% 20 Jeers and hoots until the target drops its guard. Sharply lowers its Defense. 4
Jitterstep Electric Status — 100% 20 Buzzes with nervous energy. Sharply raises Speed. 10
Joint Lock Fighting Attack 60 95% 15 Locks a joint until the target weakens. May lower its Attack. 5
Jolt Electric Attack 55 100% 25 A sudden jolt of current. —
Jump Scare Ghost Attack 55 100% 20 Lunges out of hiding. May make the target flinch. 5
Kiln Breath Fire Attack 80 100% 15 Breathes the steady heat of a brick kiln. May burn. 7
Kindle Fire Status — 80% 15 Sets a slow ember smouldering on the target. Burns it. 13
King Tide Water Attack 115 90% 5 The highest tide of the year crashes in, leaving it sluggish. Lowers its own Speed. 26
Kite Fight Sky Attack 30 95% 20 Tangles the target in a glass-coated kite string for four turns, hurting it each turn. Taught
Kite Plunge Sky Attack 120 100% 5 Folds its wings and plunges like a kite on its prey; some of the damage jars it too. 10
Knee Strike Fighting Attack 80 90% 15 Drives a knee up into the target. May make it flinch. 7
Lament Song Attack 50 100% 25 A mournful lament. May lower the target's Attack. Taught
Landslip Earth Attack 95 90% 10 A whole slope slips out from under the target. —
Last Watch Ghost Status — 100% 15 Lifts its lantern and holds its ground. Raises Defense. 8
Leaf Cutter Grass Attack 75 100% 15 Snips with a leaf as sharp as shears. Lands critical hits more often. 5
Leaf Dart Grass Attack 35 100% 20 Flicks a stiff leaf like a dart. Strikes first. Taught
Leap Strike Normal Attack 40 100% 35 Leaps at the target. 110
Leg Sweep Fighting Attack 55 100% 20 Taps the target's ankle out from under it. Lowers its Speed. Taught
Lick Wounds Dark Status — 100% 10 Slinks off a step to lick its wounds. Restores half its HP. Taught
Live Current Electric Attack 60 100% 15 Current runs easily through a weakened body: twice as strong if the target has an ailment. Taught
Live Wire Electric Attack 80 100% 15 Lashes out like a loose live wire. May paralyse. 4
Long Drop Sky Attack — 100% 15 Carries the target up high and lets go. Deals damage equal to its own level. Nursery
Loosen Up Normal Status — 100% 20 Shakes out its limbs. Raises Defense and Speed. Taught
Lost Lantern Ghost Attack 85 100% 10 Swings a lantern that lost its way home. Its ghostly flame may burn. 15
Low Blow Dark Attack 70 95% 15 A blow below the belt. May lower the target's Attack. Taught
Low Drone Song Attack 55 100% 20 A low, steady drone that rattles the target. May lower its Defense. 8
Lucky Swipe Normal Attack 70 95% 15 A wild swipe that tends to find a soft spot. Lands critical hits more often. 57
Lure Away Dark Status — 100% 15 Lures the target back to its trainer and draws another out. Fails in wild battles. Taught
Lurk Dark Attack 120 100% 10 Lurks out of sight for a turn, then pounces at a weak spot. Lands critical hits more often. Taught
Magnet Drag Electric Status — 100% 15 A magnetic pull drags at the target's limbs. Sharply lowers its Speed. Taught
Mantrap Dark Attack 35 90% 15 Snaps a hidden trap shut on the target, holding it for four turns and hurting it each turn. Taught
Marsh Light Ghost Status — 80% 10 A pale marsh light lures the target too close. Burns it. 4
Mastermind Dark Status — 100% 20 Plots something nasty. Sharply raises its Attack. 6
Mat Slam Fighting Attack — 100% 15 Wrestles the target to the mat. Deals damage equal to its own level. Taught
Maul Dark Attack 85 90% 10 Mauls the target with tooth and claw. Taught
Megawatt Electric Attack 120 90% 5 Dumps every watt it holds in one blow, leaving it drained. Lowers its own Defense. Taught
Menace Dark Status — 100% 20 A slow, menacing circle around the target. Lowers its Attack and Speed. Taught
Mending Hymn Song Status — 100% 5 A soft hymn that cures the ailments of its whole team. 7
Mercy Swat Normal Attack 40 100% 30 A gentle swat that always leaves the target with at least 1 HP. A friend to anyone casting a light ring. 68
Monsoon Call Water Status — 100% 5 Calls the monsoon for five turns: Water moves grow stronger and Fire moves weaken. Taught
Monsoon Gale Sky Attack 120 85% 5 The full force of a monsoon gale. Hard to land. Taught
Moon Lullaby Dark Status — 70% 10 A soft night song. Puts the target to sleep. 24
Mud Bath Earth Status — 100% 10 Wallows in cool mud. Restores some HP and washes off an ailment. 4
Mud Pie Earth Attack 45 100% 25 Splats a mud pie in the target's face. May lower its Attack. 14
Mud Stomp Earth Attack 70 95% 15 Stomps up mud. May lower Speed. 43
Mudslide Earth Attack 90 90% 10 A wall of wet mud slides over the target. May lower its Speed. 5
Neem Remedy Grass Status — 100% 5 Shares bitter neem leaves with its team. Cures the ailments of the whole team. Taught
Nettle Sting Grass Status — 85% 20 Brushes the target with stinging nettles until it goes numb. Paralyses it. 1
New Moon Dark Attack 95 100% 10 Strikes from a moonless dark. May lower the target's Defense. 11
Night Raid Dark Attack 100 100% 10 A reckless raid in the dark; a quarter of the damage comes back on it. 4
Nightfall Dark Attack 110 90% 5 Night falls all at once on the target. May lower its Defense. 24
No Mercy Dark Attack 50 100% 15 Shows no mercy: twice as strong once the target is below half HP. Taught
Old Grudge Dark Attack — 100% 15 Settles an old score. Deals damage equal to its own level. Nursery
Overcharge Electric Status — 100% 10 Charges past the safe limit. Raises Speed and lands critical hits more often while it stays in. Nursery
Overgrowth Grass Attack 90 95% 10 Weeds and creepers overrun the target. 6
Overload Electric Attack 120 95% 5 Overloads its own circuits on impact; a third of the damage arcs back. Taught
Pack Hunt Dark Attack 20 95% 20 Strikes like a hunting pack, two to four times. 3
Pale Touch Ghost Attack 40 100% 30 A cold, pale touch from beyond. 19
Palm Thrust Fighting Attack 40 100% 30 A flat, solid palm strike. 19
Paw Flurry Normal Attack 20 100% 20 A scramble of paws that lands two to four times. 5
Pearl Shot Water Attack 65 95% 20 Flicks a hard pearl at the target. May lower its Defense. 2
Pebble Hail Earth Attack 15 90% 20 Pelts the target with pebbles two to five times. Taught
Pecking Order Sky Attack 15 100% 20 Puts the target in its place with two to five quick pecks. Nursery
Petal Storm Grass Attack 65 100% 15 A gust of petals that stings the eyes. May lower the target's Attack. 3
Phase Through Ghost Attack 65 100% 15 Passes through the target. May lower Defense. 29
Pile On Normal Attack 55 100% 15 Piles on a flagging foe: half again as strong once the target is below half HP. 4
Pilfer Dark Attack 35 100% 30 Snatches at the target with quick, light fingers. 7
Pitfall Earth Attack 60 95% 15 The ground gives way under the target. Lowers its Speed. Nursery
Pod Burst Grass Attack 20 95% 20 A ripe seed pod bursts and peppers the target two to four times. —
Poison Prick Grass Attack 35 100% 25 Jabs with a poisoned thorn. May poison. 17
Pollen Burst Grass Attack 55 95% 20 A burst of heavy pollen. May send the target to sleep. Taught
Power Ballad Song Attack 75 100% 15 A rolling ballad that carries real weight. 4
Power Leech Electric Attack 60 100% 15 Draws the target's charge into itself. Heals half the damage dealt. 2
Power Line Electric Attack 70 100% 15 Whips the target with a humming cable. May lower its Speed. Taught
Power Surge Electric Attack 85 95% 10 A surge of raw power. May paralyse. 6
Preen Sky Status — 100% 15 Preens every feather into place. Cures an ailment and raises its Defense. 7
Pressure Point Fighting Attack 50 100% 15 Strikes a hidden pressure point. Lands critical hits very often. Nursery
Prey on Fear Ghost Attack 65 100% 15 Feeds on weakness; twice as strong if the target suffers an ailment. 5
Puddle Jump Water Attack 45 100% 25 Stamps in a puddle and soaks the target. May lower its Speed. Taught
Pummel Normal Attack 25 95% 20 Pummels the target two or three times. 1
Quicksand Earth Attack 30 95% 20 Loose sand swallows the target's feet for four turns, hurting it each turn. 11
Quill Rain Sky Attack 20 95% 20 Sheds a shower of sharp quills that strike two to four times. 8
Rain Lash Water Attack 70 100% 15 Lashing rain, whipped sideways at the target. Taught
Rammed Earth Earth Attack 85 95% 15 Packs earth hard as a wall and rams it home. 9
Ransack Dark Attack 80 90% 15 Tears through the target's guard. May lower its Defense. Taught
Rattling Chains Ghost Attack 20 95% 20 Rattles phantom chains at the target two to four times. Taught
Razor Feather Sky Attack 65 100% 20 Flings a feather with an edge like a razor. Lands critical hits more often. Taught
Recharge Electric Status — 100% 10 Draws charge from the air. Restores half its HP. Taught
Red-Hot Iron Fire Attack 75 95% 15 Presses a red-hot iron to a weak spot. Lands critical hits more often. 7
Reed Lash Grass Attack 50 100% 25 Lashes out with a stiff green reed. 3
Repulse Electric Status — 100% 15 A magnetic push shoves the target back to its trainer and drags another out. Fails in wild battles. Taught
Ride the Wind Sky Status — 100% 20 Lets the wind carry it. Raises Attack and Speed. Taught
Ring Toss Fighting Attack 60 90% 10 Throws the target out of the ring and drags another spirit in. Moves last. 11
Riptide Water Attack 30 95% 20 A dragging current that holds the target for four turns, hurting it each turn. 9
Rising Fist Fighting Attack 85 90% 10 A rising punch from below. 8
River Fang Water Attack 70 100% 15 Bites with the force of a river current. 43
Rock Bottom Earth Attack 60 100% 15 Hits back hardest from rock bottom: twice as strong while it is below half HP. 1
Rock Steady Earth Status — 100% 20 Settles its weight like a boulder. Raises Attack and Defense. 11
Rogue Wave Water Attack 90 100% 10 A sudden towering wave. May make the target flinch. 20
Romp Normal Attack 50 100% 25 Bowls into the target in a boisterous romp. 10
Root Drain Grass Attack 55 100% 10 Roots sap the target. Heals half the damage dealt. 37
Rough Up Normal Attack 60 100% 20 Jostles and shoves the target about. May lower its Defense. 7
Rubble Rain Earth Attack 55 100% 20 Showers the target with broken stone. 2
Sandblast Earth Attack 65 95% 20 Blasts the target with stinging sand. May lower its Defense. 10
Sap Tap Grass Attack 65 100% 15 Taps the target like a tree for its sap. Heals half the damage dealt. 6
Sapping Hum Song Attack 60 100% 15 A hum that saps the target's strength. Heals half the damage dealt. Taught
Scavenge Dark Attack 60 100% 15 Scavenges strength from the target. Heals half the damage dealt. 13
Scissor Kick Fighting Attack 35 100% 15 Scissors its legs for two quick kicks, one after the other. 5
Scouring Gale Sky Status — 100% 20 A cold north wind that scours away every stat change on both sides. 5
Scree Slide Earth Attack 85 90% 10 Sends loose hillside scree sliding onto the target. May make it flinch. 7
Sea Shanty Song Attack 80 100% 15 A fisherfolk's chant that wears the target down. May lower its Attack. 6
Seance Ghost Attack 125 90% 10 Calls the spirits for a turn, then lets them answer all at once. Taught
Second Wind Normal Status — 100% 10 Catches its breath. Restores a quarter of its HP and raises its Attack. Taught
Seed Shot Grass Attack 35 100% 30 Spits a hard seed at the target. 3
Shadow Nip Dark Attack 40 100% 25 Nips from out of the shadows. 36
Shadowbox Fighting Status — 100% 20 Throws fast punches at nothing to warm up. Raises Attack and Speed. Taught
Shake It Off Normal Status — 100% 15 Shakes off any ailment and limbers up. Cures it and raises its Speed. Taught
Sharp Elbow Fighting Attack 65 100% 10 A sharp elbow to a weak spot. Lands critical hits more often. 2
Shiver Ghost Attack 45 100% 25 Sends a shiver through the target. May lower its Speed. Taught
Shoulder Barge Normal Attack 90 95% 10 Barges in shoulder first; the effort slows it. Lowers its own Speed. 7
Shrill Whistle Song Attack 45 100% 25 A shrill whistle. May lower the target's Speed. Taught
Shroud Ghost Status — 100% 20 Wraps itself in a grey shroud. Sharply raises its Defense. Taught
Sidestep Fighting Status — 100% 20 Light, quick footwork. Sharply raises its Speed. Taught
Silk Snare Grass Attack 30 95% 20 Sticky silk that holds the target for four turns, hurting it each turn. 6
Singe Fire Attack 55 100% 25 A quick lick of flame along the target's side. May burn. 14
Siphon Water Attack 60 100% 10 Siphons off the target's strength. Heals half the damage dealt. —
Siren Song Song Status — 80% 15 A song so lovely the target stands spellbound. Paralyses it. Taught
Sirocco Fire Attack 80 95% 15 A blast of scorching desert wind. May lower the target's Speed. Taught
Skull Knock Normal Attack 65 100% 15 A hard knock with the head. May make the target flinch. 27
Sky Bolt Electric Attack 110 85% 5 Calls lightning down from the open sky. 12
Slick Ripple Water Status — 100% 20 Soaks the ground. Lowers the target's Speed. 36
Sling Stone Earth Attack 35 100% 20 A stone from a field guard's sling, loosed before the target can move. 6
Slip Away Dark Attack 60 100% 20 Strikes, then melts into the shadows and switches to a partner. 8
Slow Burn Fire Attack 120 95% 10 Smoulders for a turn, then flares up all at once. May burn. Taught
Smoulder Fire Attack 70 95% 15 A low, smoky heat that saps the target's fight. May lower its Attack. —
Snap Bite Dark Attack 50 100% 25 A hard bite. May make the target flinch. 9
Snap Jab Fighting Attack 35 100% 20 A snapping jab that lands first. 4
Snap Kick Fighting Attack 45 100% 25 A plain, solid kick. 5
Snap Leaf Grass Attack 40 100% 25 Flicks a sharp leaf. 40
Soft Refrain Song Status — 100% 10 Hums a soft refrain to itself. Restores half its HP. Taught
Sorrow Weight Ghost Attack — 100% 15 Lays an old sorrow on the target. Deals damage equal to its own level. 7
Soul Lash Ghost Attack 85 95% 10 Lashes the target's spirit rather than its body. Taught
Soul Sip Ghost Attack 60 100% 15 Sips at the target's spirit. Heals half the damage dealt. 3
Spark Bite Electric Attack 45 100% 25 A crackling bite. May paralyse. 14
Spark Relay Electric Attack 60 100% 20 Hits with a spark, then hands the fight to a partner and switches out. 7
Sparkplug Electric Attack 50 100% 20 Sparks itself to life as it hits. Raises its Speed. Taught
Spin Heel Fighting Attack 75 95% 15 Spins and drives a heel into the target. Taught
Spindrift Water Attack 20 100% 20 Wind-blown sea spray that stings two to four times. 8
Spine Chill Dark Status — 100% 20 A chill down the spine roots the target in place. Sharply lowers its Speed. 5
Spirit Mend Ghost Status — 100% 10 Draws its scattered spirit back together. Restores half its HP. 1
Spook Ghost Attack 35 100% 30 A sudden spook out of nowhere. 5
Spore Puff Grass Status — 80% 15 A puff of mushroom spores. Poisons the target and lowers its Speed. Nursery
Spread Wings Sky Status — 100% 20 Spreads its wings wide and stands tall. Raises Attack and Defense. Taught
Spring Tide Water Attack 125 90% 10 Lets the water pile up for a turn, then sends the whole tide in. Taught
Squall Sky Attack 70 95% 15 A sharp squall of wind and grit. May make the target flinch. 6
Squirt Shot Water Attack 35 100% 30 A sharp little spritz of water. 16
Stalk Dark Attack 60 95% 20 Stalks the target and strikes at a weak spot. Lands critical hits more often. 8
Static Cling Electric Attack 45 100% 20 Clings on, crackling with static. May paralyse. 7
Static Snap Electric Attack 35 100% 20 A quick crackle of static that strikes first. 15
Static Snare Electric Status — 90% 15 Fills the air with static. Paralyses the target. 8
Steely Gaze Normal Status — 100% 30 A cold stare that saps the target's nerve. 86
Storm Chant Song Attack 70 100% 15 A chant that rolls in like a storm. May paralyse. 5
Storm Wing Sky Attack 75 95% 15 Rides a gust of storm wind into the target. 29
Strangler Fig Grass Attack 35 90% 15 Roots coil around the target and hold it for four turns, hurting it each turn. 2
Strobe Flash Electric Attack 60 95% 20 A blinding strobe of light. May make the target flinch. 1
Sunbask Fire Status — 100% 10 Basks in the hot sun. Restores half its HP. Taught
Sunburst Kick Fire Attack 100 90% 5 A kick blazing like the midday sun. 15
Sunstroke Fire Attack 85 95% 10 Beats down like the midday sun. May lower the target's Speed. Taught
Suplex Fighting Attack 95 90% 10 Lifts the target and arches over backwards to slam it down. —
Swoop Sky Attack 40 100% 30 Dives down from above. 5
Take Root Grass Status — 100% 10 Sinks its roots deep. Restores a quarter of its HP and raises its Defense. 3
Talon Dive Sky Attack 80 100% 15 A diving talon strike aimed at a weak spot. Lands critical hits more often. 9
Talon Rake Sky Attack 40 95% 15 Rakes the target twice with its talons. Taught
Tangleweed Grass Status — 100% 20 Wraps the target's legs in weeds. Sharply lowers its Speed. Taught
Termite March Earth Attack 15 95% 20 A column of termites marches over the target, biting two to five times. 1
Thistledown Grass Attack 50 95% 20 Strikes, then drifts off on the breeze and switches to a partner. Taught
Thornmail Grass Status — 100% 20 Bristles with thorns from head to tail. Sharply raises its Defense. Taught
Thunder Dash Electric Attack 65 95% 20 Charges in like a bolt. May raise Speed. 16
Thunder Hum Song Attack 40 100% 25 A low hum like far-off thunder rolling through the clouds. 13
Thunderhead Electric Attack 125 90% 10 Builds a towering storm cloud for a turn, then lets it break. May paralyse. 6
Thwack Normal Attack 75 95% 15 A hard, flat thwack with a tail or a paw. 3
Tidal Rest Water Status — 100% 10 Coils in cool water. Restores half its HP. 23
Tide Song Song Attack 85 95% 10 A rolling sea-chant that crashes over the target. 17
Timberfall Grass Attack 115 85% 5 Brings a whole tree down on the target. Hard to land. 8
Tombstone Ghost Attack 80 90% 15 Drops a weathered gravestone on the target. —
Torch Run Fire Attack 95 95% 15 Charges in like a running torch; a fifth of the damage scorches it too. 3
Tower Over Normal Status — 100% 20 Rears up and looms over the target. Sharply lowers its Attack. 24
Toxic Fang Dark Attack 65 95% 15 A bite from a dirty mouth. May poison. 5
Toxic Sap Grass Status — 85% 20 Flicks bitter milky sap. Poisons the target. 2
Tracer Fire Fire Attack 70 100% 15 A streak of fire that finds its mark. Never misses. Taught
Tremor Earth Attack 60 100% 20 Shakes the ground under the target. May make it flinch. 2
Tumble Roll Normal Attack 45 100% 25 Rolls into the target and comes up quicker. Raises its Speed. 13
Tune Up Song Status — 100% 20 Tunes its voice and limbers up. Raises Attack and Speed. Taught
Turn the Tide Water Attack 60 95% 15 Fights back when the tide is against it: twice as strong while it is below half HP. 5
Unfurl Grass Status — 100% 20 Unfurls fresh leaves to the light. Raises Attack and Speed. —
Unrest Ghost Status — 100% 20 Stirs up a restless anger. Sharply raises its Attack. Taught
Updraft Sky Status — 100% 20 Rides a rising thermal. Sharply raises Speed. 9
Upheaval Earth Attack 60 90% 10 Heaves the ground up and tips the target out, dragging another spirit in. Moves last. Taught
Vanish Ghost Attack 60 100% 20 Strikes, then vanishes and switches to a partner. Taught
Vigor Steal Fighting Attack 65 100% 10 A strike that draws on the target's vigour. Heals half the damage dealt. Nursery
Wail Ghost Attack 50 100% 25 A long, chilling wail. May lower the target's Attack. 3
War Cry Fighting Status — 100% 20 A fierce cry that rattles the target. Lowers its Attack and Defense. Taught
War Drum Song Status — 100% 20 Beats a war drum to steady its heart. Raises Attack and Defense. 7
War Song Song Attack 85 100% 10 A marching song that stirs its blood. May raise its Attack. Taught
Wash Out Water Attack 55 90% 10 A rush of water washes the target away and drags another spirit in. Moves last. Taught
Wave Skimmer Water Attack 35 100% 20 Skips across the water's surface and strikes first. 22
Wild Hunt Ghost Attack 115 90% 5 A spectral hunt rides the target down. Hard to land. 14
Wild Swing Normal Attack 100 80% 10 A huge, clumsy swing that often misses. 1
Wildfire Rush Fire Attack 120 100% 5 Charges in wrapped in wildfire; some of the damage burns it too. 22
Wind Shear Sky Attack 75 95% 15 Shearing winds cut across the target. May lower its Defense. —
Wing Buffet Sky Attack 50 100% 25 Buffets the target with beating wings. May lower its Attack. Taught
Wing Slap Sky Attack 55 100% 25 Slaps the target with a stiff wing. 22
Witching Hour Ghost Attack 120 90% 5 Strikes at the hour when spirits walk. May send the target to sleep. Taught
Wraith Rush Ghost Attack 100 95% 10 Rushes through the target like a wraith; a quarter of the damage tears at it too. Nursery
Wrecking Ball Normal Attack 120 95% 5 A runaway charge that wrecks everything in its path, itself included. Taught
Zap Electric Attack 35 100% 30 A small, sharp zap. Taught
Zen Strike Fighting Attack 70 100% 15 A strike thrown from perfect calm. Never misses. Taught

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