Spiritdex
Movedex
All 395 moves in the Five Lands. Sort by power, accuracy or PP, filter by type, and open a move to see who learns it.
| Effect | |||||||
|---|---|---|---|---|---|---|---|
| Abyss Surge | Water | Attack | 110 | 85% | 5 | Summons a surge from the deep ocean. | 27 |
| Air Pocket | Sky | Status | — | 100% | 15 | Drops the air out from under the target. Sharply lowers its Speed. | Taught |
| Ambush Bite | Dark | Attack | 80 | 100% | 15 | Bites from hiding at a weak spot. Lands critical hits more often. | 24 |
| Amp Up | Electric | Status | — | 100% | 20 | Turns its own current up. Raises Attack and Speed. | 1 |
| Anthem | Song | Attack | 90 | 95% | 10 | A soaring anthem that rings out over the hills. | 7 |
| Arc Flash | Electric | Attack | 75 | 95% | 15 | Arcing current leaps to a weak spot. Lands critical hits more often. | 12 |
| Ash Cloud | Fire | Status | — | 100% | 20 | Smothers the target in choking ash. Sharply lowers its Attack. | Taught |
| Ash Toss | Fire | Attack | 40 | 100% | 30 | Tosses a handful of hot cinders. May lower the target's Speed. | Taught |
| Backdraft | Fire | Attack | 55 | 100% | 15 | Waits for air to rush in, then erupts; twice as strong if the target already moved this turn. | Taught |
| Backwash | Water | Attack | 60 | 95% | 20 | Hits with the churning backwash of a wave. May lower the target's Attack. | 5 |
| Bad Omen | Dark | Status | — | 100% | 20 | Crosses the target's path like a bad omen. Lowers its Defense and Speed. | Taught |
| Ball Lightning | Electric | Attack | 115 | 85% | 5 | A glowing ball of lightning rolls into the target. May paralyse. | 6 |
| Banyan Crush | Grass | Attack | 100 | 90% | 5 | Brings down the weight of an ancient banyan. | 23 |
| Barkskin | Grass | Status | — | 100% | 20 | Hardens its hide like bark. Raises Defense. | 17 |
| Battle Ready | Fighting | Status | — | 100% | 20 | Ties its waistband tight and readies for a fight. Sharply raises Attack. | 10 |
| Beacon Beam | Electric | Attack | 90 | 100% | 10 | A lighthouse beam that sweeps straight to its mark. Never misses. | 5 |
| Beak Jab | Sky | Attack | 40 | 100% | 30 | A sharp peck with the beak. | 8 |
| Bedrock Bash | Earth | Attack | 80 | 100% | 15 | Strikes with the weight of solid bedrock. May lower the target's Defense. | 5 |
| Bedrock Stand | Earth | Status | — | 100% | 20 | Plants its feet like a boundary stone. Sharply raises Defense. | 18 |
| Bell Peal | Song | Attack | 20 | 100% | 20 | Bell-like notes that ring out two to four times. | 10 |
| Belly Flop | Water | Attack | 85 | 100% | 15 | A huge, splashing belly flop; it stings itself for a fifth of the damage. | 8 |
| Belt It Out | Song | Attack | 100 | 100% | 10 | Sings at the top of its lungs; a quarter of the damage strains it too. | Taught |
| Bitter Thorn | Grass | Attack | 70 | 95% | 15 | A thorn dipped in bitter sap. May poison. | 7 |
| Blackout | Electric | Status | — | 65% | 10 | Cuts every light at once. Puts the target to sleep. | Nursery |
| Blaze Jab | Fire | Attack | 70 | 100% | 15 | A flaming jab. May burn. | 18 |
| Blazing Staff | Fighting | Attack | 90 | 90% | 10 | Spins a burning staff in a whirl of blows. | 14 |
| Blink Strike | Normal | Attack | 35 | 100% | 20 | Closes the gap in a blink and strikes before the target can move. | 15 |
| Blister | Fire | Attack | 60 | 95% | 20 | Raises angry blisters. May lower the target's Defense. | Taught |
| Blowback | Sky | Status | — | 100% | 15 | A shoving gale blows the target back to its trainer and drags another spirit out. Fails in wild battles. | 5 |
| Body Check | Normal | Attack | 55 | 100% | 25 | Shoulders into the target with its whole weight. | 40 |
| Body Drop | Normal | Attack | 80 | 85% | 15 | Throws its body down on the target. | 8 |
| Bonfire | Fire | Attack | 90 | 95% | 10 | Engulfs the target in a roaring bonfire. May burn. | 8 |
| Boulder Barrel | Earth | Attack | 90 | 100% | 15 | Curls up and rolls like a boulder; the spirit takes a fifth of the damage back. | 16 |
| Bowl Over | Normal | Attack | 85 | 100% | 10 | Knocks the target clean off its feet. May make it flinch. | 3 |
| Bramble Rake | Grass | Attack | 60 | 95% | 20 | Drags thorny bramble across the target. May lower its Defense. | — |
| Branch Bash | Grass | Attack | 85 | 100% | 10 | Swings a heavy bough at the target. | 3 |
| Breaker Blow | Fighting | Attack | 115 | 100% | 5 | An all-out blow that leaves its own guard open. Lowers its Defense. | 22 |
| Bright Trill | Song | Attack | 40 | 100% | 30 | A bright, ringing trill. | 4 |
| Brine Sting | Water | Attack | 65 | 100% | 15 | Stinging brine that hits twice as hard once the target is below half HP. | 10 |
| Brownout | Electric | Status | — | 100% | 20 | Dims the target's spark. Lowers its Defense and Speed. | 2 |
| Brushfire | Fire | Attack | 110 | 90% | 5 | A wildfire racing through dry thorn scrub. May burn. | Taught |
| Brute Force | Normal | Attack | 95 | 95% | 10 | Brute strength and nothing clever about it. | Taught |
| Bubble Barrage | Water | Attack | 40 | 100% | 25 | Fires a burst of bubbles. | 40 |
| Bull Rush | Normal | Attack | 90 | 100% | 15 | A full-weight charge; the spirit takes a fifth of the damage back. | 6 |
| Burr Toss | Grass | Attack | 40 | 100% | 25 | Throws a clinging burr. May lower the target's Speed. | Taught |
| Buzz Jolt | Electric | Attack | 40 | 100% | 25 | A buzzing jolt that makes the target twitch. May lower its Speed. | Taught |
| Cat and Mouse | Dark | Attack | 40 | 100% | 30 | Toys with the target like a cat with a mouse. Always leaves it at least 1 HP. | Nursery |
| Catnap | Normal | Status | — | 100% | 10 | Dozes off for a moment and wakes with half its HP back. | 7 |
| Cave In | Earth | Attack | 70 | 90% | 15 | Brings the roof down around the target. May lower its Speed. | Taught |
| Century Bloom | Grass | Attack | 125 | 90% | 10 | Gathers itself for a turn, then bursts open like the hill flower that blooms once in twelve years. | 11 |
| Chain Lightning | Electric | Attack | 20 | 95% | 20 | Sparks jump from point to point, hitting two to four times. | Taught |
| Cheap Shot | Dark | Attack | 35 | 100% | 20 | A sneaky jab before the target is ready. Strikes first. | 23 |
| Chill Current | Water | Attack | 50 | 95% | 20 | An icy current that numbs the target's legs. Lowers its Speed. | 12 |
| Chirp | Song | Attack | 35 | 100% | 30 | A bright, piercing chirp. | 13 |
| Cinder Pop | Fire | Attack | 40 | 100% | 25 | Pops a hot coal at the target. May burn. | 22 |
| Clam Shut | Water | Status | — | 100% | 20 | Shuts itself tight inside its shell. Sharply raises its Defense. | 8 |
| Claw Rake | Normal | Attack | 35 | 100% | 30 | Rakes the target with blunt claws. | 4 |
| Clay Shell | Earth | Status | — | 100% | 10 | Packs wet clay over its body. Restores a quarter of its HP and raises its Defense. | 3 |
| Clear Note | Song | Attack | 70 | 100% | 15 | One clear note that can't be dodged. Never misses. | Taught |
| Cliffbreaker | Earth | Attack | 120 | 85% | 5 | Drops on the target like a falling cliff face. Hard to land. | 26 |
| Clod Toss | Earth | Attack | 35 | 100% | 30 | Lobs a hard clod of dry earth. | 12 |
| Coconut Bonk | Grass | Attack | 80 | 90% | 10 | Drops a heavy coconut on the target's head. May make it flinch. | 4 |
| Coiled Spring | Normal | Attack | 125 | 95% | 10 | Coils up for a turn, then springs with all its weight. | Nursery |
| Cold Grasp | Ghost | Attack | 35 | 90% | 15 | Cold hands grip the target for four turns, hurting it each turn. | Taught |
| Comeback Blow | Fighting | Attack | 60 | 100% | 15 | Digs deep when beaten down; twice as strong while it is below half HP. | 1 |
| Corkscrew Dive | Sky | Attack | 125 | 90% | 10 | Circles high for a turn, then spirals down. Lands critical hits more often. | 14 |
| Counterpunch | Fighting | Attack | 50 | 100% | 15 | Answers a blow with a blow: twice as strong if the target already moved this turn. | 2 |
| Crackle | Fire | Attack | 65 | 95% | 20 | A loud, spitting burst of flame. May make the target flinch. | 3 |
| Crash Landing | Sky | Attack | 100 | 95% | 10 | Comes down hard on the target; a quarter of the damage jars it too. | 3 |
| Creeper Lash | Grass | Attack | 65 | 100% | 15 | Whips the target with vines. | 36 |
| Crescendo | Song | Attack | 125 | 100% | 10 | Builds its song for a turn, then lets it peak. | 25 |
| Crescent Claw | Dark | Attack | 70 | 100% | 15 | Slashes with claws that gleam like a crescent moon. | 45 |
| Crescent Kick | Fighting | Attack | 70 | 100% | 15 | A sweeping kick in a crescent arc. May make the target flinch. | 8 |
| Crosswind | Sky | Attack | 80 | 100% | 15 | A hard crosswind slams into the target's side. | 6 |
| Crow Mob | Sky | Status | — | 100% | 20 | Dives and scolds at the target like a mob of crows. Lowers its Attack and Defense. | Taught |
| Cutpurse | Dark | Attack | 55 | 100% | 20 | A sly cut while the target looks away. May lower its Attack. | Taught |
| Dart Wing | Sky | Attack | 35 | 100% | 20 | A darting wingbeat that strikes first. | 15 |
| Dead Weight | Earth | Attack | — | 100% | 15 | Drops its full dead weight on the target. Deals damage equal to its own level. | Nursery |
| Dead of Night | Dark | Attack | 120 | 85% | 5 | Strikes in the deepest dark of the night. Hard to land. | Taught |
| Deadfall | Grass | Attack | 95 | 100% | 10 | Drops a dead branch from on high; the jolt takes a quarter of the damage back. | — |
| Death Knell | Ghost | Attack | 90 | 95% | 10 | Tolls a slow bell for the target. May make it flinch. | 5 |
| Death Rattle | Ghost | Attack | 60 | 95% | 15 | Fights hardest at the brink: twice as strong while it is below half HP. | 1 |
| Deep Pressure | Water | Attack | — | 90% | 10 | The crushing weight of the deep sea. Takes away half of the target's remaining HP. | Nursery |
| Defiant Ram | Normal | Attack | 60 | 100% | 20 | Head down, it charges twice as hard while it suffers an ailment. | 9 |
| Depth Charge | Water | Attack | 65 | 100% | 15 | Drops straight to the mark like a sounding weight. Never misses. | Taught |
| Dewdrop Sip | Grass | Status | — | 100% | 10 | Drinks the morning dew from its leaves. Restores half its HP. | 15 |
| Dirge | Song | Attack | 60 | 100% | 15 | A slow dirge for a fading foe: half again as strong once the target is below half HP. | 4 |
| Discord | Song | Status | — | 100% | 20 | A clash of sour notes. Lowers the target's Attack and Defense. | Taught |
| Dogfight | Sky | Attack | 60 | 100% | 15 | Harries a flagging foe in the air: twice as strong once the target is below half HP. | Taught |
| Downdraft | Sky | Attack | 60 | 95% | 20 | A sudden downdraft knocks the target down. May lower its Speed. | 5 |
| Drench | Water | Status | — | 100% | 20 | Soaks the target to the skin. Lowers its Defense and Speed. | Taught |
| Dropkick | Fighting | Attack | 95 | 95% | 10 | Leaps feet first into the target; the landing takes a fifth of the damage back. | Taught |
| Drumroll | Song | Attack | 15 | 100% | 20 | A rolling beat that strikes two to five times. | 3 |
| Dry Lightning | Electric | Attack | 95 | 90% | 10 | Lightning from a rainless sky. It may set the target alight. | Taught |
| Duck Out | Normal | Attack | 55 | 100% | 20 | Lands a quick hit, then ducks out and switches to a partner. | Taught |
| Dusk Raid | Dark | Attack | 90 | 95% | 10 | A raid at dusk, when the light fails. | Taught |
| Dust Bath | Earth | Status | — | 100% | 10 | Rolls in fine dust. Restores some HP and rubs off an ailment. | Taught |
| Dust Devil | Earth | Attack | 55 | 95% | 20 | Kicks up a whirl of dust. Lowers the target's Speed. | 3 |
| Dynamo | Electric | Status | — | 100% | 20 | Spins up like a dynamo. Raises Attack and Defense. | Taught |
| Earthsplitter | Earth | Attack | 115 | 85% | 5 | Splits the ground wide open, and the effort shakes it. Lowers its own Defense. | Taught |
| Earworm | Song | Attack | 30 | 95% | 20 | A tune the target can't shake: it is held for four turns and hurt each turn. | Taught |
| Ebb Away | Water | Attack | 60 | 100% | 20 | Strikes, then slips back with the ebbing tide and switches to a partner. | 6 |
| Eclipse Roar | Ghost | Attack | 95 | 90% | 5 | A roar that swallows the light. May lower Attack. | 18 |
| Ectoplasm | Ghost | Attack | 70 | 95% | 15 | Smothers the target in clinging spirit matter. May lower its Speed. | 1 |
| Elbow Drop | Fighting | Attack | 100 | 85% | 10 | Drops an elbow on the target from on high. | Taught |
| Electric Fence | Electric | Attack | 30 | 95% | 20 | Pens the target behind a live fence for four turns, hurting it each turn. | Taught |
| Ember Rain | Fire | Attack | 15 | 95% | 20 | Showers the target with embers two to five times. | Nursery |
| Erode | Earth | Status | — | 100% | 20 | Wears the target down like water on soft stone. Sharply lowers its Defense. | 6 |
| Even Score | Dark | Attack | 50 | 100% | 15 | Pays back a blow; twice as strong if the target already moved this turn. | 3 |
| Evil Eye | Ghost | Status | — | 100% | 20 | Fixes the target with an evil eye. Lowers its Attack and Speed. | 5 |
| Fade Out | Ghost | Status | — | 100% | 20 | Fades half out of sight. Sharply raises its Speed. | Taught |
| Falcon Stoop | Sky | Attack | 95 | 95% | 10 | Folds its wings and stoops like a hawk on the target. | 7 |
| Fan the Flames | Fire | Attack | 65 | 100% | 15 | Whips up the heat; twice as strong if the target already suffers an ailment. | 5 |
| Fang Flash | Normal | Status | — | 100% | 30 | Bares its teeth until the target loses its nerve. Lowers its Defense. | 6 |
| Farewell Verse | Song | Attack | 60 | 100% | 20 | Sings a verse of parting and steps back, switching to a partner. | 2 |
| Faultline | Earth | Attack | 100 | 100% | 10 | Splits the ground along an old crack. | 23 |
| Feint Jab | Fighting | Attack | 40 | 100% | 25 | A feint, then a jab to the open side. May lower the target's Defense. | Taught |
| Fever Pitch | Fire | Attack | 80 | 95% | 10 | Burns brightest when hurt: half again as strong while it is below half HP. | Nursery |
| Fin Slash | Water | Attack | 75 | 100% | 15 | A slashing fin aimed at a weak spot. Lands critical hits more often. | 7 |
| Fire Pit | Fire | Attack | 30 | 95% | 20 | Traps the target's feet in a pit of live coals for four turns, hurting it each turn. | Taught |
| Firecracker | Fire | Attack | 20 | 95% | 20 | A string of crackling bursts that pops two to four times. | 6 |
| Fired Up | Normal | Status | — | 100% | 20 | Stretches and stokes its fire. Raises Attack. | 20 |
| Firewalker | Fire | Status | — | 100% | 20 | Strides across hot coals unharmed. Sharply raises its Speed. | 9 |
| Flare Out | Fire | Attack | 55 | 100% | 20 | Flares in the target's face, then slips back and switches to a partner. | Taught |
| Flare Up | Fire | Attack | 50 | 100% | 25 | Flares up as it strikes. May raise its Attack. | Taught |
| Flash Flood | Water | Attack | 95 | 90% | 10 | A sudden flood bursts down a dry channel. | Taught |
| Flash Point | Fire | Attack | 35 | 100% | 20 | Bursts into flame in an instant and strikes first. | Taught |
| Fleetfoot | Normal | Status | — | 100% | 30 | Light footwork raises Speed. | 77 |
| Flicker | Ghost | Attack | 35 | 100% | 20 | Flickers across the gap and strikes first. | 15 |
| Flint Edge | Earth | Attack | 75 | 100% | 15 | A chip of flint with a cutting edge. Lands critical hits more often. | Taught |
| Floodgate | Water | Attack | 120 | 85% | 5 | Throws open the floodgates on the target. Hard to land. | Taught |
| Flow State | Water | Status | — | 100% | 20 | Moves like running water. Raises Attack and Speed. | 6 |
| Flyby | Sky | Attack | 60 | 100% | 20 | Strikes on the wing and flies back, switching to a partner. | 9 |
| Flying Knee | Fighting | Attack | 120 | 90% | 5 | Leaps in knee first; a third of the damage jars it too. | Taught |
| Focus Breath | Fighting | Status | — | 100% | 20 | Steadies its breathing to find openings. Lands critical hits more often while it stays in. | 4 |
| Foghorn | Song | Status | — | 100% | 5 | A long, low call that rolls in a sea fog for five turns: every move but Ghost and Song moves is harder to land. | Taught |
| Forge Ahead | Fire | Status | — | 100% | 20 | Hardens itself like steel in a forge. Raises Attack and Defense. | Taught |
| Forked Bolt | Electric | Attack | 40 | 90% | 15 | A forked bolt that strikes twice. | Taught |
| Full Chorus | Song | Attack | 60 | 100% | 20 | Sings as if a whole choir were behind it. | Taught |
| Furnace Blast | Fire | Attack | 115 | 90% | 5 | Opens up like a furnace door; the blast leaves it spent. Lowers its own Attack. | 6 |
| Gale Strike | Sky | Attack | 85 | 100% | 10 | Rides a gale straight into the target. | Taught |
| Gentle Tide | Water | Attack | 40 | 100% | 15 | A gentle wave that always leaves the target with at least 1 HP. | Nursery |
| Geyser | Water | Attack | 55 | 100% | 25 | Shoots a spout of water up from below. | 5 |
| Ghost Hand | Ghost | Attack | 70 | 100% | 15 | An unseen hand that always finds the target. Never misses. | Taught |
| Gloom Fang | Dark | Attack | 75 | 95% | 15 | Fangs out of the gloom. May make the target flinch. | 10 |
| Go to Ground | Earth | Attack | 55 | 100% | 20 | Strikes, then dives into a burrow and switches to a partner. | Taught |
| Gong Crash | Song | Attack | 75 | 90% | 10 | A booming gong. May make the target flinch. | 10 |
| Grace Note | Song | Attack | 35 | 100% | 20 | A quick ornamental note that comes first. | Taught |
| Grand Finale | Song | Attack | 115 | 90% | 5 | Ends on the biggest note it has, and it leaves it hoarse. Lowers its own Attack. | Taught |
| Grave Chill | Ghost | Attack | 60 | 100% | 20 | The cold of an old grave. May lower the target's Speed. | 6 |
| Grim Claw | Ghost | Attack | 75 | 100% | 15 | A claw of cold shadow aimed at a weak spot. Lands critical hits more often. | 14 |
| Grim Gnaw | Dark | Attack | — | 90% | 10 | Gnaws away half of the target's remaining HP. | 9 |
| Grind Down | Earth | Status | — | 100% | 20 | Grinds at the target with grit and dust. Lowers its Attack and Defense. | Taught |
| Grit Flick | Earth | Attack | 40 | 100% | 30 | Flicks a spray of sharp gravel. | 7 |
| Groundswell | Earth | Attack | 125 | 90% | 10 | The ground swells for a turn, then bursts up under the target. | Taught |
| Hand Chop | Fighting | Attack | 50 | 100% | 20 | A short chop with the edge of the hand. | 8 |
| Hard Knocks | Normal | Attack | — | 100% | 15 | Teaches a lesson the hard way. Deals damage equal to its own level. | Nursery |
| Harmonize | Song | Status | — | 100% | 20 | Finds the harmony in its own breath. Raises Defense and Speed. | Taught |
| Hawkeye Dive | Sky | Attack | 70 | 100% | 15 | Dives with eyes locked on its mark. Never misses. | Taught |
| Haymaker | Normal | Attack | 110 | 85% | 5 | A wound-up blow with everything behind it. Hard to land. | 48 |
| Headlock | Fighting | Attack | 35 | 90% | 15 | Grapples the target and holds it for four turns, hurting it each turn. | 16 |
| Heat Haze | Fire | Status | — | 100% | 20 | Shimmering air throws off the target's aim and footing. Lowers its Attack and Speed. | 8 |
| Heavy Swell | Water | Attack | 80 | 95% | 15 | A long, heavy swell rolls over the target. | 6 |
| High Noon | Fire | Status | — | 100% | 5 | Calls the noon sun overhead for five turns: Fire moves burn hotter and Water moves weaken. | Taught |
| High Note | Song | Attack | 70 | 100% | 15 | A piercing high note aimed at a weak spot. Lands critical hits more often. | 13 |
| High Perch | Sky | Status | — | 100% | 10 | Settles on a high perch to rest. Restores half its HP. | Taught |
| Hit and Run | Fighting | Attack | 60 | 100% | 20 | Hits, then runs back and switches to a partner. | Taught |
| Hollow Moan | Ghost | Status | — | 100% | 20 | A hollow moan that drains the target's courage. Lowers its Attack and Defense. | 10 |
| Horse Stance | Fighting | Status | — | 100% | 20 | Sinks into a deep, rooted stance. Raises Attack and Defense. | 8 |
| Howling Wind | Sky | Attack | 90 | 90% | 10 | A howling high wind batters the target. | Taught |
| Hunker Down | Normal | Status | — | 100% | 10 | Curls up tight and shrugs off every move aimed at it this turn. Fails if used twice in a row. | 32 |
| Hushabye | Song | Status | — | 70% | 15 | A low, rocking tune. Puts the target to sleep. | 9 |
| Ink Bomb | Water | Status | — | 100% | 20 | Squirts a cloud of ink. Lowers the target's Attack and Speed. | 6 |
| Inner Blaze | Fire | Status | — | 100% | 20 | Stokes its inner fire. Raises Attack and Speed. | 4 |
| Iron Palm | Fighting | Attack | 75 | 95% | 15 | A precise strike from the old Tamil fighting art. | 28 |
| Jab Flurry | Fighting | Attack | 15 | 95% | 20 | A blur of jabs that lands two to five times. | 3 |
| Jarring Note | Song | Status | — | 100% | 20 | A note so jarring the target drops its guard. Sharply lowers its Defense. | Taught |
| Jasmine Dream | Grass | Status | — | 70% | 15 | The heavy scent of night-blooming jasmine. Puts the target to sleep. | 13 |
| Jeer | Dark | Status | — | 100% | 20 | Jeers and hoots until the target drops its guard. Sharply lowers its Defense. | 4 |
| Jitterstep | Electric | Status | — | 100% | 20 | Buzzes with nervous energy. Sharply raises Speed. | 10 |
| Joint Lock | Fighting | Attack | 60 | 95% | 15 | Locks a joint until the target weakens. May lower its Attack. | 5 |
| Jolt | Electric | Attack | 55 | 100% | 25 | A sudden jolt of current. | — |
| Jump Scare | Ghost | Attack | 55 | 100% | 20 | Lunges out of hiding. May make the target flinch. | 5 |
| Kiln Breath | Fire | Attack | 80 | 100% | 15 | Breathes the steady heat of a brick kiln. May burn. | 7 |
| Kindle | Fire | Status | — | 80% | 15 | Sets a slow ember smouldering on the target. Burns it. | 13 |
| King Tide | Water | Attack | 115 | 90% | 5 | The highest tide of the year crashes in, leaving it sluggish. Lowers its own Speed. | 26 |
| Kite Fight | Sky | Attack | 30 | 95% | 20 | Tangles the target in a glass-coated kite string for four turns, hurting it each turn. | Taught |
| Kite Plunge | Sky | Attack | 120 | 100% | 5 | Folds its wings and plunges like a kite on its prey; some of the damage jars it too. | 10 |
| Knee Strike | Fighting | Attack | 80 | 90% | 15 | Drives a knee up into the target. May make it flinch. | 7 |
| Lament | Song | Attack | 50 | 100% | 25 | A mournful lament. May lower the target's Attack. | Taught |
| Landslip | Earth | Attack | 95 | 90% | 10 | A whole slope slips out from under the target. | — |
| Last Watch | Ghost | Status | — | 100% | 15 | Lifts its lantern and holds its ground. Raises Defense. | 8 |
| Leaf Cutter | Grass | Attack | 75 | 100% | 15 | Snips with a leaf as sharp as shears. Lands critical hits more often. | 5 |
| Leaf Dart | Grass | Attack | 35 | 100% | 20 | Flicks a stiff leaf like a dart. Strikes first. | Taught |
| Leap Strike | Normal | Attack | 40 | 100% | 35 | Leaps at the target. | 110 |
| Leg Sweep | Fighting | Attack | 55 | 100% | 20 | Taps the target's ankle out from under it. Lowers its Speed. | Taught |
| Lick Wounds | Dark | Status | — | 100% | 10 | Slinks off a step to lick its wounds. Restores half its HP. | Taught |
| Live Current | Electric | Attack | 60 | 100% | 15 | Current runs easily through a weakened body: twice as strong if the target has an ailment. | Taught |
| Live Wire | Electric | Attack | 80 | 100% | 15 | Lashes out like a loose live wire. May paralyse. | 4 |
| Long Drop | Sky | Attack | — | 100% | 15 | Carries the target up high and lets go. Deals damage equal to its own level. | Nursery |
| Loosen Up | Normal | Status | — | 100% | 20 | Shakes out its limbs. Raises Defense and Speed. | Taught |
| Lost Lantern | Ghost | Attack | 85 | 100% | 10 | Swings a lantern that lost its way home. Its ghostly flame may burn. | 15 |
| Low Blow | Dark | Attack | 70 | 95% | 15 | A blow below the belt. May lower the target's Attack. | Taught |
| Low Drone | Song | Attack | 55 | 100% | 20 | A low, steady drone that rattles the target. May lower its Defense. | 8 |
| Lucky Swipe | Normal | Attack | 70 | 95% | 15 | A wild swipe that tends to find a soft spot. Lands critical hits more often. | 57 |
| Lure Away | Dark | Status | — | 100% | 15 | Lures the target back to its trainer and draws another out. Fails in wild battles. | Taught |
| Lurk | Dark | Attack | 120 | 100% | 10 | Lurks out of sight for a turn, then pounces at a weak spot. Lands critical hits more often. | Taught |
| Magnet Drag | Electric | Status | — | 100% | 15 | A magnetic pull drags at the target's limbs. Sharply lowers its Speed. | Taught |
| Mantrap | Dark | Attack | 35 | 90% | 15 | Snaps a hidden trap shut on the target, holding it for four turns and hurting it each turn. | Taught |
| Marsh Light | Ghost | Status | — | 80% | 10 | A pale marsh light lures the target too close. Burns it. | 4 |
| Mastermind | Dark | Status | — | 100% | 20 | Plots something nasty. Sharply raises its Attack. | 6 |
| Mat Slam | Fighting | Attack | — | 100% | 15 | Wrestles the target to the mat. Deals damage equal to its own level. | Taught |
| Maul | Dark | Attack | 85 | 90% | 10 | Mauls the target with tooth and claw. | Taught |
| Megawatt | Electric | Attack | 120 | 90% | 5 | Dumps every watt it holds in one blow, leaving it drained. Lowers its own Defense. | Taught |
| Menace | Dark | Status | — | 100% | 20 | A slow, menacing circle around the target. Lowers its Attack and Speed. | Taught |
| Mending Hymn | Song | Status | — | 100% | 5 | A soft hymn that cures the ailments of its whole team. | 7 |
| Mercy Swat | Normal | Attack | 40 | 100% | 30 | A gentle swat that always leaves the target with at least 1 HP. A friend to anyone casting a light ring. | 68 |
| Monsoon Call | Water | Status | — | 100% | 5 | Calls the monsoon for five turns: Water moves grow stronger and Fire moves weaken. | Taught |
| Monsoon Gale | Sky | Attack | 120 | 85% | 5 | The full force of a monsoon gale. Hard to land. | Taught |
| Moon Lullaby | Dark | Status | — | 70% | 10 | A soft night song. Puts the target to sleep. | 24 |
| Mud Bath | Earth | Status | — | 100% | 10 | Wallows in cool mud. Restores some HP and washes off an ailment. | 4 |
| Mud Pie | Earth | Attack | 45 | 100% | 25 | Splats a mud pie in the target's face. May lower its Attack. | 14 |
| Mud Stomp | Earth | Attack | 70 | 95% | 15 | Stomps up mud. May lower Speed. | 43 |
| Mudslide | Earth | Attack | 90 | 90% | 10 | A wall of wet mud slides over the target. May lower its Speed. | 5 |
| Neem Remedy | Grass | Status | — | 100% | 5 | Shares bitter neem leaves with its team. Cures the ailments of the whole team. | Taught |
| Nettle Sting | Grass | Status | — | 85% | 20 | Brushes the target with stinging nettles until it goes numb. Paralyses it. | 1 |
| New Moon | Dark | Attack | 95 | 100% | 10 | Strikes from a moonless dark. May lower the target's Defense. | 11 |
| Night Raid | Dark | Attack | 100 | 100% | 10 | A reckless raid in the dark; a quarter of the damage comes back on it. | 4 |
| Nightfall | Dark | Attack | 110 | 90% | 5 | Night falls all at once on the target. May lower its Defense. | 24 |
| No Mercy | Dark | Attack | 50 | 100% | 15 | Shows no mercy: twice as strong once the target is below half HP. | Taught |
| Old Grudge | Dark | Attack | — | 100% | 15 | Settles an old score. Deals damage equal to its own level. | Nursery |
| Overcharge | Electric | Status | — | 100% | 10 | Charges past the safe limit. Raises Speed and lands critical hits more often while it stays in. | Nursery |
| Overgrowth | Grass | Attack | 90 | 95% | 10 | Weeds and creepers overrun the target. | 6 |
| Overload | Electric | Attack | 120 | 95% | 5 | Overloads its own circuits on impact; a third of the damage arcs back. | Taught |
| Pack Hunt | Dark | Attack | 20 | 95% | 20 | Strikes like a hunting pack, two to four times. | 3 |
| Pale Touch | Ghost | Attack | 40 | 100% | 30 | A cold, pale touch from beyond. | 19 |
| Palm Thrust | Fighting | Attack | 40 | 100% | 30 | A flat, solid palm strike. | 19 |
| Paw Flurry | Normal | Attack | 20 | 100% | 20 | A scramble of paws that lands two to four times. | 5 |
| Pearl Shot | Water | Attack | 65 | 95% | 20 | Flicks a hard pearl at the target. May lower its Defense. | 2 |
| Pebble Hail | Earth | Attack | 15 | 90% | 20 | Pelts the target with pebbles two to five times. | Taught |
| Pecking Order | Sky | Attack | 15 | 100% | 20 | Puts the target in its place with two to five quick pecks. | Nursery |
| Petal Storm | Grass | Attack | 65 | 100% | 15 | A gust of petals that stings the eyes. May lower the target's Attack. | 3 |
| Phase Through | Ghost | Attack | 65 | 100% | 15 | Passes through the target. May lower Defense. | 29 |
| Pile On | Normal | Attack | 55 | 100% | 15 | Piles on a flagging foe: half again as strong once the target is below half HP. | 4 |
| Pilfer | Dark | Attack | 35 | 100% | 30 | Snatches at the target with quick, light fingers. | 7 |
| Pitfall | Earth | Attack | 60 | 95% | 15 | The ground gives way under the target. Lowers its Speed. | Nursery |
| Pod Burst | Grass | Attack | 20 | 95% | 20 | A ripe seed pod bursts and peppers the target two to four times. | — |
| Poison Prick | Grass | Attack | 35 | 100% | 25 | Jabs with a poisoned thorn. May poison. | 17 |
| Pollen Burst | Grass | Attack | 55 | 95% | 20 | A burst of heavy pollen. May send the target to sleep. | Taught |
| Power Ballad | Song | Attack | 75 | 100% | 15 | A rolling ballad that carries real weight. | 4 |
| Power Leech | Electric | Attack | 60 | 100% | 15 | Draws the target's charge into itself. Heals half the damage dealt. | 2 |
| Power Line | Electric | Attack | 70 | 100% | 15 | Whips the target with a humming cable. May lower its Speed. | Taught |
| Power Surge | Electric | Attack | 85 | 95% | 10 | A surge of raw power. May paralyse. | 6 |
| Preen | Sky | Status | — | 100% | 15 | Preens every feather into place. Cures an ailment and raises its Defense. | 7 |
| Pressure Point | Fighting | Attack | 50 | 100% | 15 | Strikes a hidden pressure point. Lands critical hits very often. | Nursery |
| Prey on Fear | Ghost | Attack | 65 | 100% | 15 | Feeds on weakness; twice as strong if the target suffers an ailment. | 5 |
| Puddle Jump | Water | Attack | 45 | 100% | 25 | Stamps in a puddle and soaks the target. May lower its Speed. | Taught |
| Pummel | Normal | Attack | 25 | 95% | 20 | Pummels the target two or three times. | 1 |
| Quicksand | Earth | Attack | 30 | 95% | 20 | Loose sand swallows the target's feet for four turns, hurting it each turn. | 11 |
| Quill Rain | Sky | Attack | 20 | 95% | 20 | Sheds a shower of sharp quills that strike two to four times. | 8 |
| Rain Lash | Water | Attack | 70 | 100% | 15 | Lashing rain, whipped sideways at the target. | Taught |
| Rammed Earth | Earth | Attack | 85 | 95% | 15 | Packs earth hard as a wall and rams it home. | 9 |
| Ransack | Dark | Attack | 80 | 90% | 15 | Tears through the target's guard. May lower its Defense. | Taught |
| Rattling Chains | Ghost | Attack | 20 | 95% | 20 | Rattles phantom chains at the target two to four times. | Taught |
| Razor Feather | Sky | Attack | 65 | 100% | 20 | Flings a feather with an edge like a razor. Lands critical hits more often. | Taught |
| Recharge | Electric | Status | — | 100% | 10 | Draws charge from the air. Restores half its HP. | Taught |
| Red-Hot Iron | Fire | Attack | 75 | 95% | 15 | Presses a red-hot iron to a weak spot. Lands critical hits more often. | 7 |
| Reed Lash | Grass | Attack | 50 | 100% | 25 | Lashes out with a stiff green reed. | 3 |
| Repulse | Electric | Status | — | 100% | 15 | A magnetic push shoves the target back to its trainer and drags another out. Fails in wild battles. | Taught |
| Ride the Wind | Sky | Status | — | 100% | 20 | Lets the wind carry it. Raises Attack and Speed. | Taught |
| Ring Toss | Fighting | Attack | 60 | 90% | 10 | Throws the target out of the ring and drags another spirit in. Moves last. | 11 |
| Riptide | Water | Attack | 30 | 95% | 20 | A dragging current that holds the target for four turns, hurting it each turn. | 9 |
| Rising Fist | Fighting | Attack | 85 | 90% | 10 | A rising punch from below. | 8 |
| River Fang | Water | Attack | 70 | 100% | 15 | Bites with the force of a river current. | 43 |
| Rock Bottom | Earth | Attack | 60 | 100% | 15 | Hits back hardest from rock bottom: twice as strong while it is below half HP. | 1 |
| Rock Steady | Earth | Status | — | 100% | 20 | Settles its weight like a boulder. Raises Attack and Defense. | 11 |
| Rogue Wave | Water | Attack | 90 | 100% | 10 | A sudden towering wave. May make the target flinch. | 20 |
| Romp | Normal | Attack | 50 | 100% | 25 | Bowls into the target in a boisterous romp. | 10 |
| Root Drain | Grass | Attack | 55 | 100% | 10 | Roots sap the target. Heals half the damage dealt. | 37 |
| Rough Up | Normal | Attack | 60 | 100% | 20 | Jostles and shoves the target about. May lower its Defense. | 7 |
| Rubble Rain | Earth | Attack | 55 | 100% | 20 | Showers the target with broken stone. | 2 |
| Sandblast | Earth | Attack | 65 | 95% | 20 | Blasts the target with stinging sand. May lower its Defense. | 10 |
| Sap Tap | Grass | Attack | 65 | 100% | 15 | Taps the target like a tree for its sap. Heals half the damage dealt. | 6 |
| Sapping Hum | Song | Attack | 60 | 100% | 15 | A hum that saps the target's strength. Heals half the damage dealt. | Taught |
| Scavenge | Dark | Attack | 60 | 100% | 15 | Scavenges strength from the target. Heals half the damage dealt. | 13 |
| Scissor Kick | Fighting | Attack | 35 | 100% | 15 | Scissors its legs for two quick kicks, one after the other. | 5 |
| Scouring Gale | Sky | Status | — | 100% | 20 | A cold north wind that scours away every stat change on both sides. | 5 |
| Scree Slide | Earth | Attack | 85 | 90% | 10 | Sends loose hillside scree sliding onto the target. May make it flinch. | 7 |
| Sea Shanty | Song | Attack | 80 | 100% | 15 | A fisherfolk's chant that wears the target down. May lower its Attack. | 6 |
| Seance | Ghost | Attack | 125 | 90% | 10 | Calls the spirits for a turn, then lets them answer all at once. | Taught |
| Second Wind | Normal | Status | — | 100% | 10 | Catches its breath. Restores a quarter of its HP and raises its Attack. | Taught |
| Seed Shot | Grass | Attack | 35 | 100% | 30 | Spits a hard seed at the target. | 3 |
| Shadow Nip | Dark | Attack | 40 | 100% | 25 | Nips from out of the shadows. | 36 |
| Shadowbox | Fighting | Status | — | 100% | 20 | Throws fast punches at nothing to warm up. Raises Attack and Speed. | Taught |
| Shake It Off | Normal | Status | — | 100% | 15 | Shakes off any ailment and limbers up. Cures it and raises its Speed. | Taught |
| Sharp Elbow | Fighting | Attack | 65 | 100% | 10 | A sharp elbow to a weak spot. Lands critical hits more often. | 2 |
| Shiver | Ghost | Attack | 45 | 100% | 25 | Sends a shiver through the target. May lower its Speed. | Taught |
| Shoulder Barge | Normal | Attack | 90 | 95% | 10 | Barges in shoulder first; the effort slows it. Lowers its own Speed. | 7 |
| Shrill Whistle | Song | Attack | 45 | 100% | 25 | A shrill whistle. May lower the target's Speed. | Taught |
| Shroud | Ghost | Status | — | 100% | 20 | Wraps itself in a grey shroud. Sharply raises its Defense. | Taught |
| Sidestep | Fighting | Status | — | 100% | 20 | Light, quick footwork. Sharply raises its Speed. | Taught |
| Silk Snare | Grass | Attack | 30 | 95% | 20 | Sticky silk that holds the target for four turns, hurting it each turn. | 6 |
| Singe | Fire | Attack | 55 | 100% | 25 | A quick lick of flame along the target's side. May burn. | 14 |
| Siphon | Water | Attack | 60 | 100% | 10 | Siphons off the target's strength. Heals half the damage dealt. | — |
| Siren Song | Song | Status | — | 80% | 15 | A song so lovely the target stands spellbound. Paralyses it. | Taught |
| Sirocco | Fire | Attack | 80 | 95% | 15 | A blast of scorching desert wind. May lower the target's Speed. | Taught |
| Skull Knock | Normal | Attack | 65 | 100% | 15 | A hard knock with the head. May make the target flinch. | 27 |
| Sky Bolt | Electric | Attack | 110 | 85% | 5 | Calls lightning down from the open sky. | 12 |
| Slick Ripple | Water | Status | — | 100% | 20 | Soaks the ground. Lowers the target's Speed. | 36 |
| Sling Stone | Earth | Attack | 35 | 100% | 20 | A stone from a field guard's sling, loosed before the target can move. | 6 |
| Slip Away | Dark | Attack | 60 | 100% | 20 | Strikes, then melts into the shadows and switches to a partner. | 8 |
| Slow Burn | Fire | Attack | 120 | 95% | 10 | Smoulders for a turn, then flares up all at once. May burn. | Taught |
| Smoulder | Fire | Attack | 70 | 95% | 15 | A low, smoky heat that saps the target's fight. May lower its Attack. | — |
| Snap Bite | Dark | Attack | 50 | 100% | 25 | A hard bite. May make the target flinch. | 9 |
| Snap Jab | Fighting | Attack | 35 | 100% | 20 | A snapping jab that lands first. | 4 |
| Snap Kick | Fighting | Attack | 45 | 100% | 25 | A plain, solid kick. | 5 |
| Snap Leaf | Grass | Attack | 40 | 100% | 25 | Flicks a sharp leaf. | 40 |
| Soft Refrain | Song | Status | — | 100% | 10 | Hums a soft refrain to itself. Restores half its HP. | Taught |
| Sorrow Weight | Ghost | Attack | — | 100% | 15 | Lays an old sorrow on the target. Deals damage equal to its own level. | 7 |
| Soul Lash | Ghost | Attack | 85 | 95% | 10 | Lashes the target's spirit rather than its body. | Taught |
| Soul Sip | Ghost | Attack | 60 | 100% | 15 | Sips at the target's spirit. Heals half the damage dealt. | 3 |
| Spark Bite | Electric | Attack | 45 | 100% | 25 | A crackling bite. May paralyse. | 14 |
| Spark Relay | Electric | Attack | 60 | 100% | 20 | Hits with a spark, then hands the fight to a partner and switches out. | 7 |
| Sparkplug | Electric | Attack | 50 | 100% | 20 | Sparks itself to life as it hits. Raises its Speed. | Taught |
| Spin Heel | Fighting | Attack | 75 | 95% | 15 | Spins and drives a heel into the target. | Taught |
| Spindrift | Water | Attack | 20 | 100% | 20 | Wind-blown sea spray that stings two to four times. | 8 |
| Spine Chill | Dark | Status | — | 100% | 20 | A chill down the spine roots the target in place. Sharply lowers its Speed. | 5 |
| Spirit Mend | Ghost | Status | — | 100% | 10 | Draws its scattered spirit back together. Restores half its HP. | 1 |
| Spook | Ghost | Attack | 35 | 100% | 30 | A sudden spook out of nowhere. | 5 |
| Spore Puff | Grass | Status | — | 80% | 15 | A puff of mushroom spores. Poisons the target and lowers its Speed. | Nursery |
| Spread Wings | Sky | Status | — | 100% | 20 | Spreads its wings wide and stands tall. Raises Attack and Defense. | Taught |
| Spring Tide | Water | Attack | 125 | 90% | 10 | Lets the water pile up for a turn, then sends the whole tide in. | Taught |
| Squall | Sky | Attack | 70 | 95% | 15 | A sharp squall of wind and grit. May make the target flinch. | 6 |
| Squirt Shot | Water | Attack | 35 | 100% | 30 | A sharp little spritz of water. | 16 |
| Stalk | Dark | Attack | 60 | 95% | 20 | Stalks the target and strikes at a weak spot. Lands critical hits more often. | 8 |
| Static Cling | Electric | Attack | 45 | 100% | 20 | Clings on, crackling with static. May paralyse. | 7 |
| Static Snap | Electric | Attack | 35 | 100% | 20 | A quick crackle of static that strikes first. | 15 |
| Static Snare | Electric | Status | — | 90% | 15 | Fills the air with static. Paralyses the target. | 8 |
| Steely Gaze | Normal | Status | — | 100% | 30 | A cold stare that saps the target's nerve. | 86 |
| Storm Chant | Song | Attack | 70 | 100% | 15 | A chant that rolls in like a storm. May paralyse. | 5 |
| Storm Wing | Sky | Attack | 75 | 95% | 15 | Rides a gust of storm wind into the target. | 29 |
| Strangler Fig | Grass | Attack | 35 | 90% | 15 | Roots coil around the target and hold it for four turns, hurting it each turn. | 2 |
| Strobe Flash | Electric | Attack | 60 | 95% | 20 | A blinding strobe of light. May make the target flinch. | 1 |
| Sunbask | Fire | Status | — | 100% | 10 | Basks in the hot sun. Restores half its HP. | Taught |
| Sunburst Kick | Fire | Attack | 100 | 90% | 5 | A kick blazing like the midday sun. | 15 |
| Sunstroke | Fire | Attack | 85 | 95% | 10 | Beats down like the midday sun. May lower the target's Speed. | Taught |
| Suplex | Fighting | Attack | 95 | 90% | 10 | Lifts the target and arches over backwards to slam it down. | — |
| Swoop | Sky | Attack | 40 | 100% | 30 | Dives down from above. | 5 |
| Take Root | Grass | Status | — | 100% | 10 | Sinks its roots deep. Restores a quarter of its HP and raises its Defense. | 3 |
| Talon Dive | Sky | Attack | 80 | 100% | 15 | A diving talon strike aimed at a weak spot. Lands critical hits more often. | 9 |
| Talon Rake | Sky | Attack | 40 | 95% | 15 | Rakes the target twice with its talons. | Taught |
| Tangleweed | Grass | Status | — | 100% | 20 | Wraps the target's legs in weeds. Sharply lowers its Speed. | Taught |
| Termite March | Earth | Attack | 15 | 95% | 20 | A column of termites marches over the target, biting two to five times. | 1 |
| Thistledown | Grass | Attack | 50 | 95% | 20 | Strikes, then drifts off on the breeze and switches to a partner. | Taught |
| Thornmail | Grass | Status | — | 100% | 20 | Bristles with thorns from head to tail. Sharply raises its Defense. | Taught |
| Thunder Dash | Electric | Attack | 65 | 95% | 20 | Charges in like a bolt. May raise Speed. | 16 |
| Thunder Hum | Song | Attack | 40 | 100% | 25 | A low hum like far-off thunder rolling through the clouds. | 13 |
| Thunderhead | Electric | Attack | 125 | 90% | 10 | Builds a towering storm cloud for a turn, then lets it break. May paralyse. | 6 |
| Thwack | Normal | Attack | 75 | 95% | 15 | A hard, flat thwack with a tail or a paw. | 3 |
| Tidal Rest | Water | Status | — | 100% | 10 | Coils in cool water. Restores half its HP. | 23 |
| Tide Song | Song | Attack | 85 | 95% | 10 | A rolling sea-chant that crashes over the target. | 17 |
| Timberfall | Grass | Attack | 115 | 85% | 5 | Brings a whole tree down on the target. Hard to land. | 8 |
| Tombstone | Ghost | Attack | 80 | 90% | 15 | Drops a weathered gravestone on the target. | — |
| Torch Run | Fire | Attack | 95 | 95% | 15 | Charges in like a running torch; a fifth of the damage scorches it too. | 3 |
| Tower Over | Normal | Status | — | 100% | 20 | Rears up and looms over the target. Sharply lowers its Attack. | 24 |
| Toxic Fang | Dark | Attack | 65 | 95% | 15 | A bite from a dirty mouth. May poison. | 5 |
| Toxic Sap | Grass | Status | — | 85% | 20 | Flicks bitter milky sap. Poisons the target. | 2 |
| Tracer Fire | Fire | Attack | 70 | 100% | 15 | A streak of fire that finds its mark. Never misses. | Taught |
| Tremor | Earth | Attack | 60 | 100% | 20 | Shakes the ground under the target. May make it flinch. | 2 |
| Tumble Roll | Normal | Attack | 45 | 100% | 25 | Rolls into the target and comes up quicker. Raises its Speed. | 13 |
| Tune Up | Song | Status | — | 100% | 20 | Tunes its voice and limbers up. Raises Attack and Speed. | Taught |
| Turn the Tide | Water | Attack | 60 | 95% | 15 | Fights back when the tide is against it: twice as strong while it is below half HP. | 5 |
| Unfurl | Grass | Status | — | 100% | 20 | Unfurls fresh leaves to the light. Raises Attack and Speed. | — |
| Unrest | Ghost | Status | — | 100% | 20 | Stirs up a restless anger. Sharply raises its Attack. | Taught |
| Updraft | Sky | Status | — | 100% | 20 | Rides a rising thermal. Sharply raises Speed. | 9 |
| Upheaval | Earth | Attack | 60 | 90% | 10 | Heaves the ground up and tips the target out, dragging another spirit in. Moves last. | Taught |
| Vanish | Ghost | Attack | 60 | 100% | 20 | Strikes, then vanishes and switches to a partner. | Taught |
| Vigor Steal | Fighting | Attack | 65 | 100% | 10 | A strike that draws on the target's vigour. Heals half the damage dealt. | Nursery |
| Wail | Ghost | Attack | 50 | 100% | 25 | A long, chilling wail. May lower the target's Attack. | 3 |
| War Cry | Fighting | Status | — | 100% | 20 | A fierce cry that rattles the target. Lowers its Attack and Defense. | Taught |
| War Drum | Song | Status | — | 100% | 20 | Beats a war drum to steady its heart. Raises Attack and Defense. | 7 |
| War Song | Song | Attack | 85 | 100% | 10 | A marching song that stirs its blood. May raise its Attack. | Taught |
| Wash Out | Water | Attack | 55 | 90% | 10 | A rush of water washes the target away and drags another spirit in. Moves last. | Taught |
| Wave Skimmer | Water | Attack | 35 | 100% | 20 | Skips across the water's surface and strikes first. | 22 |
| Wild Hunt | Ghost | Attack | 115 | 90% | 5 | A spectral hunt rides the target down. Hard to land. | 14 |
| Wild Swing | Normal | Attack | 100 | 80% | 10 | A huge, clumsy swing that often misses. | 1 |
| Wildfire Rush | Fire | Attack | 120 | 100% | 5 | Charges in wrapped in wildfire; some of the damage burns it too. | 22 |
| Wind Shear | Sky | Attack | 75 | 95% | 15 | Shearing winds cut across the target. May lower its Defense. | — |
| Wing Buffet | Sky | Attack | 50 | 100% | 25 | Buffets the target with beating wings. May lower its Attack. | Taught |
| Wing Slap | Sky | Attack | 55 | 100% | 25 | Slaps the target with a stiff wing. | 22 |
| Witching Hour | Ghost | Attack | 120 | 90% | 5 | Strikes at the hour when spirits walk. May send the target to sleep. | Taught |
| Wraith Rush | Ghost | Attack | 100 | 95% | 10 | Rushes through the target like a wraith; a quarter of the damage tears at it too. | Nursery |
| Wrecking Ball | Normal | Attack | 120 | 95% | 5 | A runaway charge that wrecks everything in its path, itself included. | Taught |
| Zap | Electric | Attack | 35 | 100% | 30 | A small, sharp zap. | Taught |
| Zen Strike | Fighting | Attack | 70 | 100% | 15 | A strike thrown from perfect calm. Never misses. | Taught |
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